Originally Posted by SorcererVictor
Originally Posted by Dark_Ansem
(...)

I see that someone gets it, finally, instead of brigading. Your point about Pale Master / RDD in NWN was especially painful, and completely unnecessary to boot, as they could have added caster levels quite easily. But instead NO.

And you are quite right - BG2 had a much more faithful adaptation of spells like Wish or Spell sequencer. Which were left out of NWN.


To be fair, you can mod nwn1 and nwn2 for a more P&P like experience.

Spell fixes for nwn2 or warlock reworked makes spellcasters playable. And on NWN1, PRC mod is very P&P like.

Originally Posted by Alodar
Originally Posted by Dark_Ansem
[quote=Warlocke]

My point is that some mechanics are essential to the challenge, and they add a dynamic twist to otherwise semi-stale turn-based combat.


Ironic that you argue for faithful 5E implementation while taking a swipe a turn based combat. You can't have faithful 5e combat without it being turn based.
As you haven't played BG3 yet you don't know what has changed nor whether or not those changes improve the game, so I'm not really sure what your point is.


I never saw an alteration on rules which improved the gameplay...


Yes, but some things are broken without redemption: Undeads have no CON score in PNP, while the game half-arse it with a CON score of 10 which actually makes them weaker, incorporeal creatures have STR drain attacks while the game gives them a d4, same issues with constructs, no "at will" abilities usable by monsters, no recharge for Dragon Breaths, arbitrary familiar list with no chance of expansion... the list goes on and on. Was it really necessary to make these changes to preserve gameplay?

Originally Posted by Alodar
Originally Posted by Dark_Ansem
[quote=Warlocke]

My point is that some mechanics are essential to the challenge, and they add a dynamic twist to otherwise semi-stale turn-based combat.


Ironic that you argue for faithful 5E implementation while taking a swipe a turn based combat. You can't have faithful 5e combat without it being turn based.
As you haven't played BG3 yet you don't know what has changed nor whether or not those changes improve the game, so I'm not really sure what your point is.


Your candour is heartening, as you readily admit to be Clueless. My point is, I am not disputing that some rules won't work in a video game, while others will, I'm just asking how accurate the implementation is. Some feats, such as Mage Slayer, make use of reactions and some spells disable them altogether. I don't expect the "ready" mechanic to be implemented, as that would be too difficult, but stuff like Legendary actions make solo bosses viable, rather than forcing them to be minion-fests.