right but all the flurry attacks are still restricted to martial arts. a flurrying monk at top level doesn't really attack much more than a fighter and all thier extra attacks are martial arts. if you want to flurry or martial arts you cannot use the offhand weapon attack they are mutually exclusive so speccing into fighter for the same damage dice does nothing but let you lose potential attack numbers for a more accurate 2 attack turn. which is still really low damage.

in regards to the shadow step it also prevents martial arts and flurry of blows because those are also bonus actions.

you just keep stringing bonus actions together like they can all be used at once. they cannot. dipping into paladin is basically a weaker version of speccing into rogue, smite uses your bonus action so you are using up your extra attacks to hit as hard as you would have if you didnt. Its also a limited resource, much like Ki. It also doesnt help you in ranged combat very much. a place the monk is incredibly weak in raw PHB. lazer monk mitigates this some but its not in the scope of this game.

Level wise they are very clearly talking in the 10-12 range.

"advantage a rogue can't" ove half your build is rogue .... way of the shadow is a rogue monk hybrid you are quoteing a 3/4 thf as being able to do things thiefs cant .... swashbuckler and samurai can get all these effects for 3 level dips. just no.,

Last edited by Snardbuckett; 05/10/20 09:37 PM.