Wow 5e seems to be very feat starved compared to earlier editions.
It is, thank Cthulhu. I hated 3/3.5. For all of the unintuitiveness and nonsense that was eliminated, there was just too much of everything. Too many classes, too many feats, too much skill point allocation. I felt like I was playing a build rather than a character. 5E is more streamlined in a good way. I’m still making meaningful choices in character progression, but it isn’t smothering the rest of my gameplay experience.