Originally Posted by DumbleDorf
Originally Posted by Warlocke
Originally Posted by DumbleDorf
Wow 5e seems to be very feat starved compared to earlier editions.


It is, thank Cthulhu. I hated 3/3.5. For all of the unintuitiveness and nonsense that was eliminated, there was just too much of everything. Too many classes, too many feats, too much skill point allocation. I felt like I was playing a build rather than a character. 5E is more streamlined in a good way. I’m still making meaningful choices in character progression, but it isn’t smothering the rest of my gameplay experience.


Streamlined is never good. The endless character possibilities are what made 3.5 and 2.0 so appealing, at least when it came to the video game adaptations.


I agree. I love complex nuanced systems, it allows you to implement almost any character concept you can imagine. The people attracted to this kind of game are intelligent and can appreciate a well designed complex system.