On a side note, stunning fist is demonstrably worse than hold person/hold monster because most monsters in the game can laugh at con saves. Monk is generally stuck using stunning fist attempts when outnumbered and unable to "One piece" individual swarming monsters. Flurrying and stunning fisting will empty that ki pool real quick.

My changes to stunning fist and quivering palm would allow the monk to successfully stun even high constitution save targets, or spread that love cheaper to a swarm. sure i made them have less ki points because of it. but i think the risk reward of half ki points but more effect when using them is a good trade.

And the extra attacks for free on martial arts but losing out on the dex or str bonus damage makes a real meaningful choice on monk selection, do you pick elemental monk to get elemental damage 1d4 for lvl 1 spell slot 2d4for lvl2 etc. per hit not losing your flurry, or do you go open hand and be restricted to mostly physical damage but more consistent and free, not to mention the versatility of being a "cleric" with access to elemental spells back on four elements monk.

Way of the shadow becomes far more enticing as well with actual access to sneak attack on its own for those free advantage attacks. helping make up for the flurry attacks lost by using their bonus action to teleport.

It brings fighter to the forefront as a more viable multiclass, it also stops tavern brawler barbarians completely out parsing you while raging while also being a d24 hp class in reality since rage basically covers an entire combat.

Last edited by Snardbuckett; 06/10/20 11:40 AM.