Thanks for pointing these out! I am also having a blast with the game so far. Here are my thoughts in response to yours.

Important points
1. I completely agree about the AI. Not only is it too aggressive, but I found it strange that every single enemy knew the exact most efficient strategy in every single fight. That seemed off.

2. I don't recall the info on the character sheets but I do remember at some point referencing proficiencies. Perhaps you missed it, or I'm misremembering.

3. There is a way to highlight enemies with a circle and I found it particularly useful in this regard. Try toggling that option and see if it helps.

4. I didn't have any complaints in particular with the camera, as I appreciated the way it could glide, but I see what you mean.

Minor Stuff
1. "Make tutorials a bit more obvious." <<< YES PLEASE!

2. I'm not sure what issues you had, so I can't comment here.

3. I agree that having the actual number might be nice but not a big deal to me personally.

4. "Slow mo on crits?" I second this request, there were many times where a crit was rolled and I was just confused or disoriented by how quickly the cinematic camera came in and then went back to normal. The option to toggle it on or off would be nice, and if on, to have it be a bit slower and to reduce the size of, or remove entirely, the giant d20 logo.

5. I think the spell animations could be slower but don't think it is necessary. Combat is slow enough as is. sometimes, and waiting for an animation over and over and over might get to be tedious. Faster is better for gameplay (as I'm sure you'll get tired of seeing the same animation over and over). Perhaps option to toggle spellcasting animation speed between slow and fast?

6. I also don't know if there is a cover system but I seemed to be able to hide behind literal cover and be out of sight or have objects obstructing ranged shots. Perhaps it could be more clear. I would like a more intuitive cover system that could be clearly seen/controlled if possible.

Personal Opinion
1. "Love the early dialogue, characters and events overall. I hope the quality maintains for the whole game, you guys are doing awesome work in this regard." <<< 100% Agree! <3
2. The time stop system takes a bit of getting used to but I personally love it. It really helps to be able to strategize or experiment and brings the experience closer (imo) to that of playing a TTRPG.
3. As a musician I can appreciate what they were going for with the music. I agree though, that the tone at times did not seem to match the tone of the dialogue or setting.

Last edited by King Qyote; 07/10/20 02:27 AM. Reason: Always formatting *facepalm*