Urgh
I really hoped they stick with the PnP rules.
I played DOS1 and I liked it. There I Tried to avoid surface effects and focussed on stuff that hit characters.
I never finished DOS2, partly because way too many effects. Half of the map is filled with necrofire or similar stuff after the first round of every combat. Even regular weapon attacks can cause crazy chain reactions ( enemies bleed poison or fire) and even in the most simple case a regular attack spills huge amounts of blood that could be frozen, electrified or cursed.
- Only spells that mention a surface effect in the PnP description should have such an effect (e.g. grease)
- Only spells whose PnP description mentiones an over time effect in PnO rules should do something in the next round.
- Cantrips are the basic attack for casters, not something that produces crazy effects.
- Please do not put oil barrels and similar stuff everywhere. This makes absolutely no sense ( unless maybe you have a fight in a harbor of a town that has oil as main export product).
In my life I have never seen barrels with oil, water or whatever standing around in the environment, except for industrial areas.