Okay, I'm a fan of Divinity Original Sin 2. It's the only game of the series that I've played, but I enjoyed the gameplay quite a bit. All the ground interactions and whatnot are dope; I got many hours of enjoyment out of it.
However I bought this game because it's Baldur's Gate 3, and it's supposed to be based off the 5e D&D system. This doesn't feel like dungeons and dragons at all. It doesn't feel like 5e at all. Why does my Firebolt leave fire on the ground and deal 1d6 damage instead of being a far ranged attack that deals moderate single target damage? Why is Disengage lumped in with jump and takes a bonus action instead of an Action? (there's a reason it takes an Action and not a Bonus Action in the table top). Why on Earth is "dip" a thing? I put my longbow into a fire, it gets set on fire, and then it deals bonus fire damage. Uhhh what? (note: these things wouldn't be out of place in DOS3, but I'm supposed to be playing Baldur's Gate 3)
Now, I understand that there needs to be differences. Afterall, 5e is a tabletop RPG with limitless possibilities, and a video game can't be limitless. And there obviously needs to be gameplay considerations, because a straight one to one port probably wouldn't be as fun as a video game... But could you at least make it feel like this is dungeons and dragons and not DOS3? You've got the action economy, dice rolling, all these abilities (many of which are in name only), but then the game just inexplicably throws random stuff in that doesn't feel like it belongs in D&D