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stranger
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OP
stranger
Joined: Oct 2020
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Original title: Character creation feels very limited
I love the game so far! But I feel a little underwhelmed by the character creation. I would really like to see some way of customizing the facial features of our character in the final game. Or at least get more head types because the 6 faces that come with each race/gender feel very limiting. I saw a previous post that mentioned a body weight slider. I think that would be a really great feature. But I really hope there will be more in the way of appearance customization in the future since the d&d franchise is so focused the characters that we create.
Last edited by vometia; 08/10/20 10:25 AM. Reason: title
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addict
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addict
Joined: Jul 2017
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A body slider would be cool but it might also be painful to add. This way they would have to make every armor piece adjustable to that on top of races that are more...exotic and wild(?). And if there are any cinematics that has to do with interacting with our main character, idk how they would go about doing that around a body slider. Maybe it's easy and doable, im not too knowledgeable in that regard.
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stranger
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OP
stranger
Joined: Oct 2020
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A slider might be difficult to add but it would be nice to at least choose between a couple diffrent body types. My biggest concern is the faces because at the moment it feels way too limited for a dnd game. I would like to at least be able to mix and match diffrent facial features to create unique characters.
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veteran
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veteran
Joined: Mar 2020
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Considering how often we shall see our protagonist, I think invensting in proper character creation would pay off. Ideally a full on slider extravaganza, and if it's not possible a wealth of pre-made faces and body types to choose from.
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stranger
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stranger
Joined: Oct 2020
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I think adding more cosmetic variations could be extremely helpful. Give us levels of beard stubble, different eyebrows, different colored eyes(heterochromia), more makeup options, more tattoos(that don't feel like South LA gang symbols),or even scars. I kept feeling like no matter who I made they were always baby faced.
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journeyman
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journeyman
Joined: Oct 2020
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Agreed to everything. We need some serious customization.
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stranger
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stranger
Joined: Oct 2020
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The priority for this is very low, but I hope some suggestion are possible to be implemented in the future of this game. Character Creation is a very important aspect for me. I love making the character my own. So the more options I have, the more I enjoy playing and immersing in the world. I already enjoy the great variety in faces, hair, colors for everything, horns, ... The characters look stunning and I think some of my suggestions might be difficult or impossible to implement, but I don't know.
For example the dwarves and halflings look a bit odd with their big head and body proportions, so I most likely will not create a character for this race. Also the noses for the Githyanki look odd and wrong. They look like shrunken noses that are too narrow with too small nostrils. I saw better looking noses in many drawings. The nose comepletly eliminates them as possible characters for me.
Here are some general suggestions/ideas:
Body types: - body weight (large, muscular, skinny, ...) - body height - body width
Face/Head: - head size - burn marks and other marks - scars - accessories (earrings, piercings, eyepatch, ...) - missing one eye/ear - more tattoos/makeup - Iris heterochromia
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apprentice
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apprentice
Joined: Oct 2020
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Would definitely like the option for an eyepatch, hook hand, peg leg, musculature/fat control, as well as sliders for hips, bums, breasts, and beard length.
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enthusiast
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enthusiast
Joined: Oct 2020
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Yes! I agree. I wanted to make my dream lady with a bit more muscle tone, but alas, that is not possible... yet (I hope). What do you think, Larian devs? 
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enthusiast
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enthusiast
Joined: Oct 2020
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I'd love either, to be honest. Slider or body types. Especially for your dream romantic interest.
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enthusiast
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enthusiast
Joined: Oct 2020
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enthusiast
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enthusiast
Joined: Oct 2020
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Give yourself some credit, as I think this not that low priority at all. This game is all about bringing characters to life that you can imagine. I specifically like the option for body types. Especially when it comes to creating your dream romantic interest!
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stranger
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stranger
Joined: Dec 2016
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So far loving what Larian is doing with BG3 and also allowing us to give feedback and mold the game.
With DO:S2 I had raised the issue that though there may be multiple fantasy races in the game there wasn't a lot of representation for facial features that represent other earth based ethnicities. Larian seems to be making strides to correct this in BG3 but a lot more should and could be done before the release of this game. I have gone through character creation thoroughly and noticed that besides changing skin.....if you want to be an elf you have to accept the more european looking facial features and even as a human there a very few facial features for asian/indian and african character creation. It would be preferential to have sliders or more "heads" that improve representation in character creation because changing the skin tone but being stuck with a "european" looking character is not really a "custom" character. Bethesda is really good at allowing its players the freedom to truly create characters that represent them because diversity is in the shape of noses, lips, cheek bones and jaws and it would be nice to see Larian make more strides in this direction.
Once again it is night and day between DO:S2 and BG3 but it still is night and day between BG3 and Skyrim/Fallout4 character creation.
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enthusiast
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enthusiast
Joined: Oct 2020
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My guess is: More is coming there. They did use actual face scans as basis for the character faces, and I doubt all of them are implemented yet, since the selection is rather limited in general right now.
That being said: Again - like in many other games apparently lacking "representation" - you also have to keep the setting in mind. In the Realm's northern/middle Swordcoast, European/Nordic and Arabic/Indian ethnic equivalents are the vast majority of the population, while Asian (Shou-Lung, Kara Tur) and black African (Zakhara) analogues basically are non existing, since their respective countries are far, far away and their people usually don't venture far from home... aside from the odd, wandering Shou monk or southern trader/mercenary, maybe.
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journeyman
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journeyman
Joined: Oct 2020
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As for elves, Elves have their own distinct look, sharp, high cheek bones angular. I don't WANT elves to be reduced to "humans with pointy ears" that cheapens elves
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stranger
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stranger
Joined: Oct 2020
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Yeah, it's pretty lacking currently. I think scars are a definite must and I think there should also be overlap with the face scan options. They are all human scans so I don't see why we can't just use some of the Elf options for the Tieflings or whatever.
Body types would be nice too, doesn't need to be slider or triangle-thing, but a small number of options would be cool. Although that will cause armour/clipping issues, as with height and other things.
They will add more options in the future, I'm sure. Just hope there is a barber or something to change some appearance options on an existing save.
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apprentice
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apprentice
Joined: Oct 2020
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My guess is: More is coming there. They did use actual face scans as basis for the character faces, and I doubt all of them are implemented yet, since the selection is rather limited in general right now.
That being said: Again - like in many other games apparently lacking "representation" - you also have to keep the setting in mind. In the Realm's northern/middle Swordcoast, European/Nordic and Arabic/Indian ethnic equivalents are the vast majority of the population, while Asian (Shou-Lung, Kara Tur) and black African (Zakhara) analogues basically are non existing, since their respective countries are far, far away and their people usually don't venture far from home... aside from the odd, wandering Shou monk or southern trader/mercenary, maybe. The problem with "x racial analogue is too far away from the Sword Coast to be realistically included" is that it makes the assumption that there's no trade from those places - when there absolutely is. Adventurers are always the exceptions, and it's possible that they could be representative of many far flung places. Also, you don't have to go to Zakhara for African analogues, they also come from Chult which is just south across the sea from Calimshan. Z.
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member
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member
Joined: Feb 2020
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As for elves, Elves have their own distinct look, sharp, high cheek bones angular. I don't WANT elves to be reduced to "humans with pointy ears" that cheapens elves I've been barking that forever, but we are in a minority here, nobody seems to care, I guess only elf lovers. Elves are NOT supposed to look human, they are stated to appear 'haunting' and 'otherworldly', and it disappoints me the way they've been represented thus far. As for diversity goes, considering there's 5-6 heads per race with only 1 or 2 caucasic looking heads, 1 mixed and the rest looking african or asian (even elves) they're doing a good job at that. Only we have too few faces to choose from atm.
Last edited by Goldberry; 08/10/20 06:58 AM.
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addict
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addict
Joined: Jun 2019
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Dwarves have two voices and neither sound like a dwarf. Lets talk about the nice trimmed beards, no thanks. Not one good dwarven beard or hair. As a matter of fact, they share the same as the human. So I know this cant be as intended for opening day...? is it?
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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enthusiast
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enthusiast
Joined: Oct 2020
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The problem with "x racial analogue is too far away from the Sword Coast to be realistically included" is that it makes the assumption that there's no trade from those places - when there absolutely is. Adventurers are always the exceptions, and it's possible that they could be representative of many far flung places. Also, you don't have to go to Zakhara for African analogues, they also come from Chult which is just south across the sea from Calimshan.
Z.
Chult is more along the lines of middle and south America... but, as I said, sure, there could be the odd Zakharan trader or Shou monk as a player character, but I would understand when Larian doesn't allow that option for a game set on the northern middle Swordcoast. Besides: Personally, for me, Implementing the looks alone would not really cut it in the first place. Those characters would hail from very different cultures, sporting at least heavily accented common, if they speak it at all, and using completely different figures of speech, references to deities, etc. That's what's often forgotten when people talk about diversity... it's usually not as simple as they make it out to be. On the elves: I hear ya! Elves should deffinatly not look like caucasians, not even in the Realms. Especially Eladrin (High/Sun Elves) should have: High cheek bones, almond shaped eyes, otherworldy dellicacy of facial features... etc. but I guess - with Larian so very proud of their face scanning job - they just took the easy way there too. ...and finally on the dwarves: Yea, well, they might be called shield dwarves, but they all hail from the Great Rift, if you catch my drift... 
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stranger
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stranger
Joined: Oct 2020
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Yes! Maybe even try to let us customize more the face, like, cheek width, cheekbones, nose(lenght, width and size), eye size, mouth, ears, if possible!
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member
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member
Joined: Feb 2020
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Racial distinction/uniqueness is VERY high up in the list for me. I do not like that in a world with such racial diversity most races look like a human. Elves and Dwarves are the ones that need the most attention in that regard.
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veteran
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veteran
Joined: Aug 2020
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My issue with that kind of justification for not including those facial types is that it means a lot of players can't make characters that look like them. I love lore, I believe that lore considerations should be an important factor in both the story and mechanics of a game. But I think that those considerations should come second to player engagement and enjoyment. So having more diverse facial features within the game should just be a thing so long as it doesn't break the world. And really, allowing you to make a character that looks like they're from another country than the Sword Coast wouldn't really break the world. If their equivalent of Africans in the setting were for some reason residing in some otherworldly plane and haad been absent for centuries then yes, I think you could make a better case for not including corresponding facial features (Though personally I don't think that would be a satisfying case). But here they're just from other countries, it can be handwaved away with ease, it just doesn't have to be mentioned. Yes I'd love if you could dig into the culture of your character in that case but I don't think there needs to be deep justification. Just do it because it'll let more players see themselves in the game and it won't actually matter from a lore perspective because anyone who would find it incongrous just doesn't have to use those features.
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enthusiast
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enthusiast
Joined: Oct 2020
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My issue with that kind of justification for not including those facial types is that it means a lot of players can't make characters that look like them. ...and there it is: "That argument", and the obvious answer is, as always: Yes? So? It's a role playing game!
Last edited by WarBaby2; 08/10/20 08:15 AM.
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veteran
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veteran
Joined: Aug 2020
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And because it's a roleplaying game, what does it matter if other people are allowed to roleplay characters that share their features? It doesn't impact any players other than them so why argue against its inclusion?
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enthusiast
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enthusiast
Joined: Oct 2020
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And because it's a roleplaying game, what does it matter if other people are allowed to roleplay characters that share their features? It doesn't impact any players other than them so why argue against its inclusion? I don't, I already said it could be fine for player characters (and it probably will come in the final game), as long as half ob Baldur's Gate isn't soddenly populated by Shou and Zakharans, I don't see a problem. All I'm saying is, that this kind of "representation" is a half arsed affair at best, and still there is this small handful of people in every game forum these days asking for it... I don't get it. ...but you do you, whatever.
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stranger
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stranger
Joined: Oct 2020
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I was impressed with character creation but I agree with the sentiments here, the guys are all 'chisel chin' and SPOILER!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!
The 'who do you dream of? part I struggled to actually make someone I was attracted to! lol.
Personally I think the game could benefit from just a few sliders and the option to change eye brow and ad lip stick. very small changes make a BIG difference. Kudos ont he har choices though (but I'm white european so...)
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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I've been barking that forever, but we are in a minority here, nobody seems to care, I guess only elf lovers. Elves are NOT supposed to look human, they are stated to appear 'haunting' and 'otherworldly', and it disappoints me the way they've been represented thus far. I remember the controversy about the elves in DOS2 and in DA2/3. In DOS2 a lot of the criticism was dressed up in that they weren't sufficiently dressed up, but I suspect that in at least some cases it was a pretext for complaining that they weren't basically "pretty humans"; because in DA2/3 they were sufficiently clothed but drew at least as much ire. I'm sort of half-and-half on the issue: part of me likes the stereotype that is "attractive in an alien way... but mostly just attractive" and part of me thinks "well, they're supposed to be kinda alien to us so they should look like it." As for diversity goes, considering there's 5-6 heads per race with only 1 or 2 caucasic looking heads, 1 mixed and the rest looking african or asian (even elves) they're doing a good job at that. Only we have too few faces to choose from atm.
The non-"white" ones are still too many for some. :| But as mentioned a few posts back, I would anticipate there'll be more choice by the time of the full release.
J'aime le fromage.
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stranger
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stranger
Joined: Oct 2020
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Hey there! Wanted to make a post on requesting heterochromia myself, but seems like I've already found like-minded people. +1!!
SHROOBLORD
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stranger
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stranger
Joined: Oct 2020
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Just here to chime in that heterochromia is absolutely on my most-wanted list for the character builder. It feels like a simple feature to add -- and it would add so much character to my, er, characters. x)
SHROOBLORD
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member
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member
Joined: Feb 2020
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I remember the controversy about the elves in DOS2 and in DA2/3. In DOS2 a lot of the criticism was dressed up in that they weren't sufficiently dressed up, but I suspect that in at least some cases it was a pretext for complaining that they weren't basically "pretty humans"; because in DA2/3 they were sufficiently clothed but drew at least as much ire
I find that very funny. In DOS2 they managed to make elves feel alien and distinct, and I very much enjoyed them because of that. They even managed to find a way to make cannibalism tasteful -pun intended- in comparison to, per instance, elder scrolls. Meanwhile, dnd has A LOT of lore that goes in depth into elven culture, psychology, emotion, perspective, even diet and clothing and what not, and yet I see none of that represented thus far. All elves I have encountered look and act like they could be humans, and the elf tag dialog options that have popped up for me to pick have all been snobbish and shallow, painting them under a silly light. Except a single wood elf dialog pop up against Kaghra, the Seldarine traitor! The non-"white" ones are still too many for some. :| But as mentioned a few posts back, I would anticipate there'll be more choice by the time of the full release. Yeah, there's... Peculiar people to be found online. I think diversity is good, the more the better. Taking into consideration there's only a few faces to select they've added good diversity thus far, but it's clear that we all want more face choices. My only issue with all of this is some non human races not even trying to reflect their source material. It just feels like Larian does not have any interest in those races at all, so they're half-arsed.
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stranger
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stranger
Joined: Oct 2020
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Please turn off facial hair for female! I hope it's bug...
Przed wyruszeniem w drogę należy zebrać drużynę
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member
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member
Joined: Feb 2020
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Please turn off facial hair for female! I hope it's bug... And all the female dwarf players rallied against you.
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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And all the female dwarf players rallied against you.
 I recall Pratchett describing in some detail the softness of Cheery Littlebottom's beard.
J'aime le fromage.
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enthusiast
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enthusiast
Joined: Oct 2020
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And all the female dwarf players rallied against you.
 I recall Pratchett describing in some detail the softness of Cheery Littlebottom's beard. Yea, but Pratchett didn't write in the Realms, did he? 
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journeyman
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journeyman
Joined: Oct 2020
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I would like more customization with beards (more of a 5 O'clock beard vs a weeks growth), Tiefling Tail choice (I actually like the tail in 4E - DDO has done this with their Tieflings), Some Tiefling horns with jewelry, etc. on them and maybe Male Hairstyle 4 (for elf at least) to have an alternate without the multiple ties on the ponytail, have it be loose and/or shorter.
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stranger
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OP
stranger
Joined: Oct 2020
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We should definitely have more diversity in the character creator. I think allowing us to customize indivdual features will definitely help with that. DnD is all about creating a unquie character and representing yourself but with the way things are at the moment every character looks like the same small handful of people. Heres some of my suggestions for different options that should be added to the character creator.
Body -Body weight -Height
Face -Eyes -Nose -Mouth -Chin -Scars -Accessories (piercings, glasses, eyepatches, etc..)
I really hope larian listens to our feedback. being able to edit our facial features should be the standard in modern RPGs.
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stranger
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stranger
Joined: Oct 2020
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Heyo,
All of the above, but for me the most important thing is adding some short hairstyles please
My "Soldier" has these options:
1. Numerous variations on Fabio 2. One "mange" and/or "radiation sickness" 3. Completely and utterly bald
I need a buzz cut, military-style cut, something professional looking. Very few options look mercenary to me.
Thank you
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stranger
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stranger
Joined: Oct 2020
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Please turn off facial hair for female! I hope it's bug... And all the female dwarf players rallied against you. We know very well that there are no women among the dwarves, and these hatch from the stones
Przed wyruszeniem w drogę należy zebrać drużynę
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stranger
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stranger
Joined: Oct 2020
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As for elves, Elves have their own distinct look, sharp, high cheek bones angular. I don't WANT elves to be reduced to "humans with pointy ears" that cheapens elves I've been barking that forever, but we are in a minority here, nobody seems to care, I guess only elf lovers. Elves are NOT supposed to look human, they are stated to appear 'haunting' and 'otherworldly', and it disappoints me the way they've been represented thus far. As for diversity goes, considering there's 5-6 heads per race with only 1 or 2 caucasic looking heads, 1 mixed and the rest looking african or asian (even elves) they're doing a good job at that. Only we have too few faces to choose from atm. YES thank you both, I thought I was alone in this. As someone who likes making elves, that was one of my biggest hang ups with the character creator. A lot of the full elf options looked way too human (especially the male ones), even more human than the half elves lol. And I liked that they added heads other than caucasic ones, but once again, they were also too human looking.
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member
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member
Joined: Sep 2017
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I think you guys are getting hanged up on past iterations of what elves are supposed to look like. This is the official 5e description of elves, which leaves it pretty open as to how they are 'supposed' to look:
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
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addict
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addict
Joined: Oct 2020
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I wholeheartedly agree on the "exotic races should look exotic". Especially elves that currently have very... heavy features. I would NOT guess that's an elf if I didn't see the ears. Some female options are ok, but most don't look "elfy" at all imo.
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stranger
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stranger
Joined: Oct 2020
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I've been barking that forever, but we are in a minority here, nobody seems to care, I guess only elf lovers. Elves are NOT supposed to look human, they are stated to appear 'haunting' and 'otherworldly', and it disappoints me the way they've been represented thus far. I remember the controversy about the elves in DOS2 and in DA2/3. In DOS2 a lot of the criticism was dressed up in that they weren't sufficiently dressed up, but I suspect that in at least some cases it was a pretext for complaining that they weren't basically "pretty humans"; because in DA2/3 they were sufficiently clothed but drew at least as much ire. I'm sort of half-and-half on the issue: part of me likes the stereotype that is "attractive in an alien way... but mostly just attractive" and part of me thinks "well, they're supposed to be kinda alien to us so they should look like it." I must be weird, because I love the DOS2 and DA2 elves. My only issue with them is that DOS2 elves were just so different from Divinity: Dragon Commander Elves that there's no way to reconcile the lore there, and DAI elves weren't DA2 elves (why'd they revert ;_;). As for diversity goes, considering there's 5-6 heads per race with only 1 or 2 caucasic looking heads, 1 mixed and the rest looking african or asian (even elves) they're doing a good job at that. Only we have too few faces to choose from atm.
The non-"white" ones are still too many for some. :| But as mentioned a few posts back, I would anticipate there'll be more choice by the time of the full release.[/quote] Those people can piss off, and their opinions should be not just ignored, but ridiculed. RE: beards for women: leave it in, it doesn't hurt anything and you don't have to use the option. If you don't like it... well, tough.
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enthusiast
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enthusiast
Joined: Oct 2020
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Those people can piss off, and their opinions should be not just ignored, but ridiculed. ...and whipped, and drawn, and quartered ...what!? I'm being helpful! Sheesh...
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stranger
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stranger
Joined: Oct 2020
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I wholeheartedly agree on the "exotic races should look exotic". Especially elves that currently have very... heavy features. I would NOT guess that's an elf if I didn't see the ears. Some female options are ok, but most don't look "elfy" at all imo. Yup, "heavy features" is a good description for it. Even the 5e description posted above states that they are "fine featured" and hauntingly beautiful. So whether or not they're human looking can be up to interpretation, but a lot of the elf options (once again, especially the male heads) weren't particularly fine featured.
RE: beards for women: leave it in, it doesn't hurt anything and you don't have to use the option. If you don't like it... well, tough.
ngl, the fact that this was an option was a pleasant surprise. lol Unintentional or not, I also see no harm in leaving it in.
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stranger
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OP
stranger
Joined: Oct 2020
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It would be a really nice addition if they add the option to age our character and add blemishes.
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stranger
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stranger
Joined: Oct 2020
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Just some ideas to add a bit more variety into the custom character appearance department because coming across NPCs with the same face as myself or another kinda sucks.
I'm wondering if it's possible to: - Add the option to swap Eye, Nose and Mouth shapes from other Head presets after selecting the Head preset you want initially - just to add a bit more diversity in appearance - especially if there's perhaps a particular element of a face that you just don't like and would otherwise think was perfect if only you could change it. That way you're still working with your assets and not having to create a bunch of new ones... though new ones would be appreciated as well haha - Is it just the race I picked (Wood Elf) or is there a big difference in the amount of Female hairstyles vs Male hairstyles atm? I'd love more options. If possible, maybe adding a slider that let's you take the fringe of one hairstyle, but pair it with the length/style of another could result in some diverse looks. - Add an expression tester option to the customizer menu? Just to test how our character will look when emoting.
I don't imagine any of this would/could be done any time soon but if I know that any of them could possibly be on the horizon, that would be amazing!
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member
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member
Joined: Feb 2020
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I think you guys are getting hanged up on past iterations of what elves are supposed to look like. This is the official 5e description of elves, which leaves it pretty open as to how they are 'supposed' to look:[/i]
You are missing key wording of the officiall 5E description. I've pasted it elsewhere, but here it goes: ![[Linked Image]](https://i.imgur.com/ipxit1Q.png) Likewise, here's official 5e artwork straight from the player handbook: ![[Linked Image]](https://i.imgur.com/177QC2v.png) Granted, the alienness of older iterations is not as pronounced, yet you can see the key features remain there. They have triangular/heartshape heads and features, fine features. It is not so much that I don't want them to look african or asian, I am cool with that, my problem is that they look just like humans, and even worse, their eyes look like they're dazed. ![[Linked Image]](https://i.imgur.com/1iMcc9k.png)
Last edited by Goldberry; 09/10/20 12:48 AM.
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member
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member
Joined: Sep 2017
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The elves in 5e are just pretty humans with pointy ears. And slender. You are using males with square jaws to compare with the official 5e artwork, but look at the males in that 5e artwork, they don't look far off at all.
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enthusiast
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enthusiast
Joined: Aug 2013
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I think Larian has to make character creation a priority in the game, and why not right now, as it's the beginning facet of the game--the current choices are very limiting and feel incomplete--but, then, this is an alpha version. I'd like to see as many facial choices as there are hairstyles, etc. Would love to see aging, scaring--the ability to add white/gray hair to the various hairstyles. Some games really get detailed with facial structures--and they were created long before 2020, so it shouldn't be an issue today. I feel like they will add a lot to character creation, but it would be nice to get some supporting feedback on that from Larian. I tend to want to put myself in the game--or at least an idealized version of myself a bit younger--like a character in his 50s, for instance, a little gray hair, a few scars, a few wrinkles, etc...;) As well, the voices need a big boost in variety, imo. I also don't think it would be that difficult to put all the male voices together when creating males--same thing for creating a female with the female voices, etc. Allows the player to focus more intently on creating his character.
I think we are all pretty much unified about this! The color choices for skin and hair and clothes are robust & plentiful right now, imo. And I like the choices of hairstyles a lot--except for some of them--of course...;) But that doesn't mean other people won't like what I don't like, and vice versa. And so on...and so on...ad infinitum...;) Variety is the spice of life, ad nauseam.
The other thing I wanted to add is concerning the facial hair. When I was a kid long eons ago before the birth of Sagittarius, I had a device I loved called an Etch-A-Sketch. You used a magnet to move black iron filings inside a sealed box with gray plastic screen to draw things--anyway, that's what the facial hair currently reminds me of exactly--looks like it was drawn by an Etch-A-Sketch...;) I'm sure that's going to improve...!
Last edited by Waltc; 09/10/20 02:01 AM.
I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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journeyman
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journeyman
Joined: Oct 2020
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My issue with that kind of justification for not including those facial types is that it means a lot of players can't make characters that look like them. ...and there it is: "That argument", and the obvious answer is, as always: Yes? So? It's a role playing game! Yeah I never understood that, but I'm a short fat geek, why would I expect anyone slaying dragons to look like me?  Also I just sort of expect cosmetic options to look setting approperate. I didn't exactly expect caucasion features on my Jade Empire char. and if a "Oriental adventures" RPG ever came out (god yes please!) I'd likewise expect to be locked to asian features
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member
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member
Joined: Oct 2020
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More variety is always a good thing IMHO. A higher number of face types would be excellent. I would also love to see multiple body types-maybe with some unlocked by your physical stats (Strength, Dexterity & Constitution). More voice types would also be wonderful! I do suspect these will be added in during the EA period.
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stranger
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stranger
Joined: Oct 2020
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The elves in 5e are just pretty humans with pointy ears. And slender. You are using males with square jaws to compare with the official 5e artwork, but look at the males in that 5e artwork, they don't look far off at all. The few scant pieces of artwork compiled there is hardly conclusive for how all elves should look like. And that's the issue right now. Just about ALL the male elf heads are square-jawed and super human looking. If they want to keep those that's fine, but I also think it's valid if people want to see more options on the slender/finer-featured side. The female elf heads and half-elf heads already do pretty well with this. And I mean, there's already a great example in one of their own companion characters, Astarion. I think he's a great blend of having enough elf-like features while still being able to pass as a "pretty human" if you rounded the ears.
Granted, the alienness of older iterations is not as pronounced, yet you can see the key features remain there. They have triangular/heartshape heads and features, fine features. It is not so much that I don't want them to look african or asian, I am cool with that, my problem is that they look just like humans, and even worse, their eyes look like they're dazed.
I'm Asian myself, and honestly the Asian option just looked...off to me? Would be great for a human male base, but if they want some good inspiration on more elf-like bases they should check out some of those historical Korean/Chinese dramas lol BUT anyways, onto more general character creation talk, some of the hair options, especially the ones that are pulled back and show the hairline, look kind of like helmets? Like it wasn't properly "glued" down to their foreheads. I think that'll definitely be addressed by the time the full game comes out, but yeah that kind of stood out to me. And personally I think a lot of the facial issues can be addressed with sliders, but eh I'm fine with default faces too, as I'm sure there'll be more. More body types would be nice as well!
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enthusiast
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enthusiast
Joined: Oct 2020
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I don't think I need to mention this since its pretty obvious.
But more Hairs, faces, beards, tattoos and other choices is an obvious thing to ask for and if Larian doesn't add more after a year of more development then I will be incredibly disappointed in them. I mean its the least you could add! A face and sculpting technology would be AMAZING but I am sure they already thought of it. So its either in development now OR it ain't happening.
Here are my suggestions: 1) Please allow us to have playable orcs/half orcs. 2) Please allow us to have MULTIPLE makeups, just give us more layers to add more makeup. 3) Please allow us to have BODY customization! Muscles, abs or scrawny looks at the very least! Maybe body tattoos like Shadowheart's on the coverpage! Maybe editing body models is too hard but at least custom texture player characters. 4) Please allow us to have jewelry like earings, nose rings, tiefling horn decorations, tiefling horn colors... preferably each race would have at least one or two race specific jewelry like Drow spider earings! 5) Please allow modders to add more character creation sliders and other options. Maybe by doing that the community can try to add near unlimited player choice variations, they just need the framework you can build to provide it.
Thank you for your time
Eddy
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member
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member
Joined: Feb 2020
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The elves in 5e are just pretty humans with pointy ears. And slender. You are using males with square jaws to compare with the official 5e artwork, but look at the males in that 5e artwork, they don't look far off at all. I do see it very clearly in the official artwork that I posted, including the male elves, but if you don't then I guess there's nothing more to say. I'm Asian myself, and honestly the Asian option just looked...off to me? Would be great for a human male base, but if they want some good inspiration on more elf-like bases they should check out some of those historical Korean/Chinese dramas lol I'm a latina myself, so I'm mixed race, yet I honestly don't understand why bringing race into fantasy, non human folk (elves, dwarves, hin, gnomes, etc) when they're not supposed to be human. I do not need to see myself represented in an alien race, but whatever floats your boat. Just give us some fantasy too, please, Larian :'D
Last edited by Goldberry; 09/10/20 03:31 AM.
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enthusiast
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enthusiast
Joined: Oct 2020
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Can we please not turn this into a "what X fantasy race should look like?" thread?
Who care how people want to present their characters like in this game? Its a single player game, let people do what they want. Lets make this thread something constructive about what YOU would like to see implemented to make the character you want.
I sincerely hope Larian is making a face sculptor or at least more options and I hope those options are as varied as possible.
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stranger
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OP
stranger
Joined: Oct 2020
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I agree with eddiar i think things are straying a bit from the original topic which is how can the character customization system be improved and what would you like to see in it.
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apprentice
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apprentice
Joined: Jul 2009
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I agree that the elves look very 'heavy' as someone said before. Most faces (at least for male characters) look very... extreme. I would be grateful for more options, especially more androgynous faces or at least some that are simply less extreme.
Would also love to see scars. Most companions have them, why can't we? I dream of being able to pick a tag for scars as well, which could trigger conversations such as 'How did you get that scar?' but I know, that's only a dream.
Adornments/accessories would also be nice and as was mention frequently, heterochromia would be lovely.
Sliders would be ideal, but I think more options in general is a must. I feel like my current character is 'the best he can be', given the limited options, but not what I want him to be.
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apprentice
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apprentice
Joined: Oct 2020
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I also was unable to create the character I wanted to create. I guess, since I pretty much create the same character for my first playthrough in every game, maybe I was kind of doomed to be disappointed with preset faces in a game where I have to see my character all the time in cutscenes, so I can't even pretend she looks like what I meant her to. I was going to create a human female, but I really didn't care for any of the faces, so I abandoned my usual character entirely and created an elf instead. I would really like to have some more options overall. And I was a little disappointed that the makeup was only eyeliner/eyeshadow and that you couldn't have the color of the eyeliner be a different color than the eyeshadow. Also, I agree that it's strange that there is no option for your character to have a scar.
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enthusiast
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enthusiast
Joined: Oct 2020
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I agree with eddiar i think things are straying a bit from the original topic which is how can the character customization system be improved and what would you like to see in it. Hey OP. It would be cool if you could catalog everyone's suggestions into one post in your opening post. That way both Larian and other posters can see of all the things suggested so far!
Last edited by Eddiar; 09/10/20 04:07 AM.
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stranger
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OP
stranger
Joined: Oct 2020
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Sure! Ill try to do that sometime tomorrow.
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apprentice
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apprentice
Joined: Aug 2019
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I HATE the male Preset Faces! I hope it is possible to choose the mouth, ears, nose, jaw, eyes etc.. I would also like more hairstyles options, most male hair is uninteresting.
New customization options would also be cool. Ex: Tiefling tail options, Body/Weight, More clothing options, variations, colors etc..
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stranger
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stranger
Joined: Oct 2020
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I, too, think that there should either be more head presets or sliders. Sliders would probably be better but I don't know how difficult that would be to implement.
What I found even more off-putting was the lack of body type choice though. I don't know, it just feels sorta odd not to be able to make an absolutely ripped. Like if I'm creating a cool fierce lady who specialises in ass-kicking, I sorta hope to be able to give her some muscles, you know ? That's just an example.
I was initially indifferent on the elf heads, however, I gave some thought to it and I agree that they look too "heavy." They don't have to remove the existing heads, of course, but I believe that adding more ethereal looking ones would be great.
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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Hey OP.
It would be cool if you could catalog everyone's suggestions into one post in your opening post. That way both Larian and other posters can see of all the things suggested so far!
Sure! Ill try to do that sometime tomorrow. Thanks; I'm glad you're up for it as I feel responsible for dropping you in it having merged a bunch of other stuff!
J'aime le fromage.
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stranger
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OP
stranger
Joined: Oct 2020
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It wont be until late today also i am new to fourms so i dont really know how to make a proper opening post
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member
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member
Joined: Oct 2020
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The technology they used makes for realistic results. It would be nice to have more options, but they have already said there will be more. Sliders distort the textures, which is unlikely to look as good.
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enthusiast
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enthusiast
Joined: Oct 2020
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The technology they used makes for realistic results. It would be nice to have more options, but they have already said there will be more. Sliders distort the textures, which is unlikely to look as good. Good or not is pretty subjective and plenty of games use sliders. Character creation has always been one of Larian's weakpoints, this game is an improvement for sure but its still not there. As someone earlier mentioned... when I create characters now its not the character I want to create. Its the one I have to settle for. Its early access, so its now or never! Larian should try very hard to address this. 6 faces are not enough. I doubt 12 faces would be enough. Larian knows what we need. Question is do they think its important enough to implement it by launch. If they need more resources then sell it as a DLC. Idc.
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member
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member
Joined: Oct 2020
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Good or not is pretty subjective and plenty of games use sliders. Objectively, it stretches the textures. You can't have as finely detailed textures if you need them to be able to stretch without looking obviously stretched. I'm speaking with some experience in dealing with the issue. There are tradeoffs inherent in using sliders, I didn't figure everybody would know that, and I suspect that's the reason Larian has shied away from it. They're using 3D scans, which produces great results in my opinion, but I think everyone agrees more faces would be better.
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stranger
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OP
stranger
Joined: Oct 2020
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Im willing to put up with a little bit of texture stretching if it means i can create the character i want.
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stranger
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OP
stranger
Joined: Oct 2020
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I would also like to add that texture stretching might not be that noticeable with high res textures. But if that is a concern they could always opt to use a bunch of preset eyes, noses, mouths, chin, ears that the player can mix together.Kinda like what cyberpunk 2077 is doing. Even though that wouldn't have the freedom of sliders it would still be so much better than preset heads.
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enthusiast
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enthusiast
Joined: Oct 2020
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Just another idea for customizations.
Maybe allow two textures for the hair. Like a streak of hair is red and the rest black... Or maybe half the hair is one color on the left side and another on the right side.
Regarding the stretched textures. Honestly it comes down to how noticeable it is... it it isnt too bad then the loss of quality would be well worth it if you can design exactly the character you want.
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stranger
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OP
stranger
Joined: Oct 2020
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I dont think it would be too bad. Also on the idea of mixing and matching diffrent facial features. I think that would be the easiest to implement and it would allow the artists to still be able to use pieces of the scans they worked so hard on.
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stranger
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stranger
Joined: Oct 2020
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Seeing screenshots of the character creation was one of the things which prompted me to pay for early access instead of waiting!
One thing I haven't seen mentioned yet, that I would personally love, is more gender/non-gender options. I found it interesting that there is currently the option to give your character, regardless of gender, different voice types and facial hair but you still have to choose a "male" or "female" gender. I think Larian have done a great job of giving us a taster of what's on offer for BG3 in early access, but for the full game I would definitely want to see more gender options as well as body types
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stranger
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stranger
Joined: Oct 2020
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I'm excited to see what the final game will look like, but since this is an Early Release and feedback is being solicited by those of us who have a vested interested in this game's improvement I have some thoughts. Larian is disappointed because they gave people the option to use demon eyes, but what I really want is to FINALLY have more than three type 3/4 (out of the 31, or 32 if you count Bald) hairstyle choices. I want my Tiefling Fro-hawk damn-it.On the Human there are 35-36 hairstyles, only 1 that's very tight curls. one very messy "viking-locs", another with straight-haired cornrows, and only one that's visually interesting with looser curls. Larian, do you have any POC on your design team? I ask this not as an attack, but as a legitimate question regarding what type of people are providing hands-on input on how the game is implemented. I genuinely tried to look it up, but all I see on social media are people with Type 1 or Type 2 hair ( https://twitter.com/i/status/1301829612478115840) so it's easy to assume this never crossed your mind. Am I alone here? I feel like I'm yelling into the void, but since this project is still in Early Release I'm hoping there's time for improvement. Straight & Wavy hair is cool, but give us inspired options for Curly & Coily too! https://twitter.com/ATHL337/status/1315217440838684672
Last edited by Let's Roll; 11/10/20 10:43 AM.
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stranger
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stranger
Joined: Oct 2020
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I'm excited to see what the final game will look like, but since this is an Early Release and feedback is being solicited by those of us who have a vested interested in this game's improvement I have some thoughts. Larian is disappointed because they gave people the option to use demon eyes, but what I really want is to FINALLY have more than three type 3/4 (out of the 31, or 32 if you count Bald) hairstyle choices. I want my Tiefling Fro-hawk damn-it.On the Human there are 35-36 hairstyles, only 1 that's very tight curls. one very messy "viking-locs", another with straight-haired cornrows, and only one that's visually interesting with looser curls. Larian, do you have any POC on your design team? I ask this not as an attack, but as a legitimate question regarding what type of people are providing hands-on input on how the game is implemented. I genuinely tried to look it up, but all I see on social media are people with Type 1 or Type 2 hair ( https://twitter.com/i/status/1301829612478115840) so it's easy to assume this never crossed your mind. Am I alone here? I feel like I'm yelling into the void, but since this project is still in Early Release I'm hoping there's time for improvement. Straight & Wavy hair is cool, but give us inspired options for Curly & Coily too! https://twitter.com/ATHL337/status/1315217440838684672+1, I'm with you on that. There isn't enough hairstyles or face options to represent POC. [img] https://gyazo.com/5d875e5996c80fd909ee1a0338b0257d[/img]
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journeyman
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journeyman
Joined: Sep 2017
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The thing is, not everyone will be able to play the game at the highest resolution. So they sometimes have to make compromises. And if the stretching is quite visible at low resolution, it can make people think the company doesn't care about their experience. That's something to think about. You have to consider graphical detail adjustments they have to make for all levels of texture.
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member
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member
Joined: Oct 2020
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Regarding the stretched textures. Honestly it comes down to how noticeable it is... it it isnt too bad then the loss of quality would be well worth it if you can design exactly the character you want. Rather than leaving it stretched and amateurish looking, the more common solution is to blur out the detail, shifting it from more photorealistic to more cartoonish. Larian put a lot of money and effort into highly realistic skin textures, presumably because they are so visible in dialogs when the camera zooms in, so I doubt they'll go that route. A texture can be modified to look just as good on different shapes, but for a slider that might mean making modifications for each increment or few increments along the continuum. At that point, I have to wonder, if it would just be more cost effective to create more heads the way they've been doing it, especially since they appear to own the equipment. Textures have to already be modified by an artist when converting from scanned human to whatever D&D race they're becoming. It sounds like they tried to find models that already resembled the races as much as possible in order to minimize that.
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stranger
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OP
stranger
Joined: Oct 2020
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I know a bit about 3D art. As long as the models have a good poly density and are UV mapped properly and the areas that are effected have a smooth transition and the adjustments arent too extreme texture stretching shouldn't be noticeable at all.
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stranger
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stranger
Joined: Oct 2020
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Don't know if anyone has mentioned it already but I would love to get more short haircuts for female. I've got the choice between 2 truly short cuts. Simple fix: do not make haircuts gender fixed, just make them all available.
Other than that: would love to see scars and race specific tattoos.
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enthusiast
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enthusiast
Joined: Oct 2020
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Don't know if anyone has mentioned it already but I would love to get more short haircuts for female. I've got the choice between 2 truly short cuts. Simple fix: do not make haircuts gender fixed, just make them all available.
Other than that: would love to see scars and race specific tattoos. There needs to be more hair types in general, and I have noticed some hairs don't appear for all races. Maybe those hairs could be added later. What I am more worried about is everyone having the same body. The current character creation system doesn't let you create a broad shouldered muscular warrior female or a scrawny and slim male wizard. I hope there could be more body types just as there are heads.
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stranger
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stranger
Joined: Oct 2020
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Hi. I don't like reposting feedback that has already been given. Just to summarize, three pointers. > please make it possible to create somewhat older (grizzeld) characters. > the ability to add scars, skin blemishes and wrinkles would go a long way. > a rough or evil sounding voice.. the current ones sound a little to bit to much of a 'goody two shoes' if you ask me. A human warrior should not look like a 16 year old influencer 😂 It should look and sound closer to Sandor Clegane (Sven in his armor) ![[Linked Image]](https://1.bp.blogspot.com/-orXkPggVQ-I/Vp0hfw6eKII/AAAAAAAAduA/1CVim9VH-sU/s1600/2.jpg) p.s. if all else fails, please allow custom character portraits (that way characters would act as miniatures)
Last edited by Frith; 13/10/20 07:40 AM.
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member
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member
Joined: Oct 2020
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I would just really, really like some face/body sliders.
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member
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member
Joined: May 2020
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Two of the druids doing the ritual or whatever standing around outside are old looking (male and female), and both look great. Both heads should be added to the character creator.
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enthusiast
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enthusiast
Joined: Oct 2020
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Halsin is also super jacked up.
I hope thats a clue that unique body models are possible.
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stranger
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stranger
Joined: Oct 2020
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Sure, we need more races... especially of the furry variety... but in addition to specifying who we "dream of" I'd like to select which genders my character is(n't) interested in (male/female/other). Being able to turn off NPCs flirting with my very-not interested character would be nice. It would also make it a lot more like D&D if I could turn off the entire romance subplot.
My character is asexual, even if I'm not.
Cool your jets Shadowheart and Lae'zel. I'm more interested in the gay vampire, and he's not getting any either.
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enthusiast
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enthusiast
Joined: Oct 2020
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I wholeheartedly agree on the "exotic races should look exotic". Especially elves that currently have very... heavy features. I would NOT guess that's an elf if I didn't see the ears. Some female options are ok, but most don't look "elfy" at all imo. I liked how they made Macha in Dawn of War 3 look, ![[Linked Image]](https://www.dawnofwar.com/content/img/zLuxPWDEhwa8GIcn-92b404e556588ced6c1acd4ebf053f6809f73a93.jpg) . They made the Eldar look a bit more alien yet also human-like. The Elder Scrolls goes further with it but I am not a fan of how they look in that series at all tbh, but there's that too. These are two from Helen Zenko on Artstation too. A Wych and Slaanesh Daemonette, I think that the Daemonettes face is a good example too tho. [img] https://cdna.artstation.com/p/asset...6/large/helen-zenko-face1.jpg?1562009052[/img] [img] https://cdna.artstation.com/p/asset...arge/helen-zenko-facemain.jpg?1563206963[/img]
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old hand
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old hand
Joined: Oct 2020
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You can be anyone in this game. Even a bearded transgender gnome woman who worships Lolth. Choose who you've always wanted to be and make your dreams come true in the character editor. It would be a funny easter egg if the game understood that we created a freak, and there would be comments from NPCs and companions about this. (I won't do that, but I know that some streamers will) ![[Linked Image]](https://i.imgur.com/4sYOlHS.png)
Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
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old hand
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old hand
Joined: Oct 2020
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I might be going out on a limb here but saying that you can create a transgender individual and it would be funny if the developers made the game recognize you as a freak miiiiiight be taken as a slightly offensive comment.
What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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old hand
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old hand
Joined: Oct 2020
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I might be going out on a limb here but saying that you can create a transgender individual and it would be funny if the developers made the game recognize you as a freak miiiiiight be taken as a slightly offensive comment. I didn't want to offend any gender, and I didn't want to racially discriminate against dwarves, insult their feelings. I just wanted to say that if a player makes an obvious freak, then he should be punished, for example, sarcastic comments and reactions from others. If you can see 100% without error that the player deliberately creates a freak and does not want to play normally. Well, or what is much easier to do so that the game forbids doing so.
Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
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member
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member
Joined: Oct 2020
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I’d LOVE more cc options, especially things like heterochromia. Right now eyebrows are part of the face texture so unless they change them to a separate one we are stuck with 1 eyebrow type per face. Which doesnt bother me actually as i like how the eyebrows look. I assume scars will be the same - part of the face texture. I do think they could pull it off though, since the face textures are some of the most realistic I’ve seen.
Last edited by Arideya; 29/10/20 04:58 AM.
"There are three things that are strength incarnate: there is love of life, there is fear of death, and there is family. A family that loves death would have a strong pull indeed." - Tamoko
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enthusiast
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enthusiast
Joined: Oct 2020
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Horn color would be neat too for Tieflings. I'd like separate colors too for things like lipstick if they're going to add that later instead of just a preset for all of it as well as more facial markings and also body tattoos.
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veteran
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veteran
Joined: Sep 2020
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I didn't want to offend any gender, and I didn't want to racially discriminate against dwarves, insult their feelings. I just wanted to say that if a player makes an obvious freak, then he should be punished, for example, sarcastic comments and reactions from others. You can be anyone in this game. Even a bearded transgender gnome woman who worships Lolth. *snip* It would be a funny easter egg if the game understood that we created a freak, and there would be comments from NPCs and companions about this. hmmmm... +1 to more character creator options, especially the option to make elves and other races look more otherworldly and less human
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enthusiast
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enthusiast
Joined: Apr 2013
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Horn color WOULD be neat. Also Goblins and Hobgoblins. ......... And Whatever else, I'm drunk.
I'm saying Humans and Human like races bore me.
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addict
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addict
Joined: Oct 2020
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I might be going out on a limb here but saying that you can create a transgender individual and it would be funny if the developers made the game recognize you as a freak miiiiiight be taken as a slightly offensive comment. I didn't want to offend any gender, and I didn't want to racially discriminate against dwarves, insult their feelings. I just wanted to say that if a player makes an obvious freak, then he should be punished, for example, sarcastic comments and reactions from others. The reason why it comes of as offensive is because "What is considered to be a freak?" A bearded lady? Yeah, women all around the world are already very insecure regarding their facial hair. They don't need that crap in a videogame. A guy with pink hair and make up? Same thing applies here. I do understand what you mean since lore wise we know that prejudice already exists among the population(just ask a drow or a tiefling) and that the setting is somewhat medieval with a bit steampunk tech, so somewhere around the 13th or 14th century in our world which, based on our own history books would mean that people not following the conformed rules of appearance set by culture and society would have a hard time in places of civilization. But lore wise Faerun is also populated by elves, gnomes, halflings, dwarfs, orcs and whole bunch other sentient humanoid races so there should be a somewhat built up tolerance for odd looking characters. It might also be worth mentioning that WotC is very much on the guard of being accused of not showing acceptance of all races/genders/sexualities etc after all the hate they've been given the last year or so. So I don't want such a feature put in and I would be overly surprised if it happened. On the plus side, that fear of negative reception among media can be a good motivator for body types. I e #WotCFatshaming 
Last edited by PrivateRaccoon; 29/10/20 06:32 AM.
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stranger
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stranger
Joined: Oct 2020
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> please make it possible to create somewhat older (grizzeld) characters.
THAT scars and dirt options would be nice too. And the possibility to choose the eyebrows color.
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enthusiast
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enthusiast
Joined: Oct 2020
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I might be going out on a limb here but saying that you can create a transgender individual and it would be funny if the developers made the game recognize you as a freak miiiiiight be taken as a slightly offensive comment. I didn't want to offend any gender, and I didn't want to racially discriminate against dwarves, insult their feelings. I just wanted to say that if a player makes an obvious freak, then he should be punished, for example, sarcastic comments and reactions from others. I e #WotCFatshaming  How are they fat shaming? Either way, the non-lore friendly stuff is really just breaking the fourth wall. Canonically I think that it's fair to assume that even if you make your character look that way in reality they don't. Larian even went out of their way to label things as non-lore friendly. So I honestly don't think that it makes sense for them to point it out in dialogue. It'd be like if you modded your character to have a penis in their forehead, it's just a visual thing but not canon.
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addict
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addict
Joined: Oct 2020
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I might be going out on a limb here but saying that you can create a transgender individual and it would be funny if the developers made the game recognize you as a freak miiiiiight be taken as a slightly offensive comment. I didn't want to offend any gender, and I didn't want to racially discriminate against dwarves, insult their feelings. I just wanted to say that if a player makes an obvious freak, then he should be punished, for example, sarcastic comments and reactions from others. I e #WotCFatshaming  How are they fat shaming? Either way, the non-lore friendly stuff is really just breaking the fourth wall. Canonically I think that it's fair to assume that even if you make your character look that way in reality they don't. Larian even went out of their way to label things as non-lore friendly. So I honestly don't think that it makes sense for them to point it out in dialogue. It'd be like if you modded your character to have a penis in their forehead, it's just a visual thing but not canon. Tbh that was just me alluring to the fact that we right now can't make our characters obese. And pretty much everyone in the game(as far as I have reached) is more or less slim and athletic. I don't think that they fatshame, But, you could accuse them of that to make a point of telling Larian to include body types. Just a simple manipulation of a company's fear for bad publicity  Morally ambiguous, for sure. Something that hasn't happened before. nope  That's a normal tactic in lobbyism.
Last edited by PrivateRaccoon; 29/10/20 03:27 PM.
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enthusiast
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enthusiast
Joined: Oct 2020
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I'd rather... not go too hard with what WOTC want, after they went on that tangent about orcs and.. you know, it looks like they've sort of lost their senses.
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addict
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addict
Joined: Oct 2020
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I'd rather... not go too hard with what WOTC want, after they went on that tangent about orcs and.. you know, it looks like they've sort of lost their senses. Yep. For all the years I've been familiar with fantasy, I never once thought about orcs as even vaguely alluding to any group of real-life humans. Maybe "northern raiders" if anything.
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enthusiast
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enthusiast
Joined: Oct 2020
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Tbh that was just me alluring to the fact that we right now can't make our characters obese. And pretty much everyone in the game(as far as I have reached) is more or less slim and athletic. I don't think that they fatshame, But, you could accuse them of that to make a point of telling Larian to include body types. Just a simple manipulation of a company's fear for bad publicity  Morally ambiguous, for sure. Something that hasn't happened before. nope  That's a normal tactic in lobbyism. Well, it's definitely not fatshaming. There's a difference between not portraying people who are obese and shaming them. You're right that it's a tactic, but it's an extremely scummy and disingenuous tactic which also diminishes the term. Even worse if you're aware of what you're doing, that just makes it 10 times worse. And I think that this has more to do with it just being too much extra work especially in EA to adapt everything to different body types, it's not as simple as just expanding the gear with the models you'd end up breaking things it's a lot of extra work. But some level of customization I'd imagine will be there, but I wouldn't expect straight up obesity tbh. Or well, the line for '' obese '' medically is quite low I think, but I mean people who are very large and not just has a bit of a belly. I think that something like this is a bit more realistic to expect. ![[Linked Image]](https://wiki.guildwars2.com/images/5/5f/Norn_female_physique.jpg)
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enthusiast
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enthusiast
Joined: Oct 2020
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Strange how discussion about a game with nearly 50 years of established lore can get bogged down with SJW's telling people what they are and not allowed to request in game. We cannot have fat people because of some mythic victitm that may or may not get offended because they #feelsbadman that fat people exist? Whatever.
Elves are viewed as beautiful by the other bi-pedal races especially humans. Making them look area 51 would go against this lore but I don't really care tbh. However if you are creating an elf and they all have giant fish eyes and have bodies like bi-pedal spiders then humans would not consider them beautiful....unless fish eyed spider people happen to be your thing I guess.
Half elves look human to elves and elvish to humans, this should explain how different elves are to humans. Elves are shorter and have smaller bodies and facially very slender or feminine. Male elves don't have square jaws, broard shoulders or beards. They live for 700 years+ and behave and react very different to humans. Artist depictions of said races have something called artistic licence so as long as there are options you can make your character look like whatever you like. It is up to the devs and modders at the end of the day as they have the licence.
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old hand
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old hand
Joined: Oct 2020
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What you're saying, without needing to dip into social commentary, is that the races have defining characteristics and given ranges for certain things. A pot-bellied human or halfling is a thing whereas a 350 pound, 5 foot tall, couch lounging, elf isn't. Humans in particular have the greatest variability and you get less so within the other races such as dwarves, who were forged by their god as perfect in their form and were literally created by a god to be unchanging in both form and thought. By necessity, diluting or removing these defining characteristics removes the ability to have defining characteristics resulting in an amalgamous society with a uniform and restricted set of customs and abilities as many current races have contradictory practices. Furthermore, staying within the canonical universe provides the material to have narrative consistency with abilities and relationships re custom and personal. Combined, the the prior reasons would lead one to reasonably conclude that it would be better off to stay in canon for the purposes of establishing a believable, consistent, diverse, and true-to-source world. In this case, increasing diversity would, in a more global sense, reduce it.
What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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stranger
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stranger
Joined: Oct 2020
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Original title: Character creation feels very limited
I love the game so far! But I feel a little underwhelmed by the character creation. I would really like to see some way of customizing the facial features of our character in the final game. Or at least get more head types because the 6 faces that come with each race/gender feel very limiting. I saw a previous post that mentioned a body weight slider. I think that would be a really great feature. But I really hope there will be more in the way of appearance customization in the future since the d&d franchise is so focused the characters that we create. Currently available voice sets are limiting character creation even more. None of them suits a dwarf character for instance. Here is a discussion about voice sets: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=720440#Post720440
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enthusiast
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enthusiast
Joined: Oct 2020
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Sure, we need more races... especially of the furry variety... but in addition to specifying who we "dream of" I'd like to select which genders my character is(n't) interested in (male/female/other). Being able to turn off NPCs flirting with my very-not interested character would be nice. It would also make it a lot more like D&D if I could turn off the entire romance subplot.
My character is asexual, even if I'm not.
Cool your jets Shadowheart and Lae'zel. I'm more interested in the gay vampire, and he's not getting any either. +1
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enthusiast
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enthusiast
Joined: Oct 2020
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I mean just because your character is asexual doesn't mean people telepathically know that and won't even start flirting with you to try.
That said, romance starts way too early for most characters.
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enthusiast
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enthusiast
Joined: Oct 2020
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I mean just because your character is asexual doesn't mean people telepathically know that and won't even start flirting with you to try.
That said, romance starts way too early for most characters. You don't need telepathy to understand someone who isn't interested in your advances. Body language and demeanor will make it abundantly clear to all but the worst of creepers. Human beings signal interest to one another, some are better at it than others but the dude that doesn't look up from his work, never engages you in any unnecessary conversation, doesn't notice what you wear or do with your hair, isn't thinking about you unless he's forced to.
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enthusiast
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enthusiast
Joined: Oct 2020
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I do find it.. awkward when Lae'zel says she would do me but we're too different, while I DIDNT ASK
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enthusiast
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enthusiast
Joined: Oct 2020
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Why isn't this an option xD!? ![[Linked Image]](https://i.ibb.co/37VBZhV/Capture.png)
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addict
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addict
Joined: Oct 2020
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Why isn't this an option xD!? ![[Linked Image]](https://i.ibb.co/37VBZhV/Capture.png) what did you do to that poor woman's neck? 
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stranger
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stranger
Joined: Oct 2020
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I do find it.. awkward when Lae'zel says she would do me but we're too different, while I DIDNT ASK To be fair, the whole party seems to be this level of oblivious. Despite your showing exactly zero interest, they will still try to get in your pants, or comment on how they won't when no one asked. At least with Astareon it makes sense, because he doesn't direct his lust specifically your way, he's just a little too eager in general and flirts with all the male party members. But I think just about everyone has at least one NPC they just can't stand and would rather leave in the camp no matter how useful they might be (for me that's Shadowheart and Gale). Having that person you can't stand, don't want to talk to, and won't talk to unless it's absolutely necessary flirt with you is just EXTRA creepy. It does seem like each of the NPC's has their own sexuality. I haven't played a female character, so I don't know how they respond that way, but Lae'zel and Shadowheart are probably straight or bi, Wyll seems to be straight. Gale might be bi, as he does flirt with the male character at the party with the tieflings, but I shut that down right quick, so no idea there. Astareon is definitely gay (and a bit of a cartoonish stereotype at that) as he flirts with every male member of the party and never either of the women. What bothers me is that their sexuality is always respected, but the protagonist's sexuality is not only left ambiguous (no choice either at character creation or established through dialogue) and is not respected even if you try to make it obvious that you are not interested. It's hardly unrealistic that there might be one person like this in the party (*Astareon*), but for all of them? Over the years there have been a few memorable times where I was sexually harassed (typically at work), a few times where someone would not understand my politely declining their advances (one woman I politely declined, then she flirted even more and I just flatly told her I was gay, then she introduced me to her daughter). Personally, I'd just turn the "romance" option OFF since it seems to mean MAYBE having a romance subplot, but DEFINITELY having a sexual harassment subplot.
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addict
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addict
Joined: Oct 2020
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I do find it.. awkward when Lae'zel says she would do me but we're too different, while I DIDNT ASK To be fair, the whole party seems to be this level of oblivious. Despite your showing exactly zero interest, they will still try to get in your pants, or comment on how they won't when no one asked. At least with Astareon it makes sense, because he doesn't direct his lust specifically your way, he's just a little too eager in general and flirts with all the male party members. But I think just about everyone has at least one NPC they just can't stand and would rather leave in the camp no matter how useful they might be (for me that's Shadowheart and Gale). Having that person you can't stand, don't want to talk to, and won't talk to unless it's absolutely necessary flirt with you is just EXTRA creepy. It does seem like each of the NPC's has their own sexuality. I haven't played a female character, so I don't know how they respond that way, but Lae'zel and Shadowheart are probably straight or bi, Wyll seems to be straight. Gale might be bi, as he does flirt with the male character at the party with the tieflings, but I shut that down right quick, so no idea there. Astareon is definitely gay (and a bit of a cartoonish stereotype at that) as he flirts with every male member of the party and never either of the women. What bothers me is that their sexuality is always respected, but the protagonist's sexuality is not only left ambiguous (no choice either at character creation or established through dialogue) and is not respected even if you try to make it obvious that you are not interested. It's hardly unrealistic that there might be one person like this in the party (*Astareon*), but for all of them? Over the years there have been a few memorable times where I was sexually harassed (typically at work), a few times where someone would not understand my politely declining their advances (one woman I politely declined, then she flirted even more and I just flatly told her I was gay, then she introduced me to her daughter). Personally, I'd just turn the "romance" option OFF since it seems to mean MAYBE having a romance subplot, but DEFINITELY having a sexual harassment subplot. Agreed. If I wanted to play a dating sim, I'd play a dating sim. If I wanted to watch a soap opera, I'd watch a soap opera. Companions constantly flirting with each other or the PC is annoying to say the least.
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journeyman
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journeyman
Joined: Oct 2020
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Just another idea for customizations.
Maybe allow two textures for the hair. Like a streak of hair is red and the rest black... Or maybe half the hair is one color on the left side and another on the right side. I scanned the thread specifically to see if anyone had brought this up, so thank you! I'd also like to see separate color options for hair "body" vs highlights. I'd like to make a grizzled warrior with a salt-and-pepper beard, for example, or use highlights to make some hair colors less "flat."
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stranger
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stranger
Joined: Nov 2020
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Yeah.. coming in expecting the amazing range of customization from 5e wich is basically infinite (within the rules)... its a little underwhelming to have only 2 voices per gender and less than 10 faces with no slider.... and only a few haircuts with physics enabled.... haircuts who clip with any and all headpieces..... I think sliders might help, like for height, weight, change up the face a little, that kind of thing. But I'm assuming that would be a LOT of work so I don't know if that's in the plans, so at least more options to chose from would be nice. At least there is a wide range of colors to choose from in the color palette session.
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enthusiast
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enthusiast
Joined: Oct 2020
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I do find it.. awkward when Lae'zel says she would do me but we're too different, while I DIDNT ASK To be fair, the whole party seems to be this level of oblivious. Despite your showing exactly zero interest, they will still try to get in your pants, or comment on how they won't when no one asked. At least with Astareon it makes sense, because he doesn't direct his lust specifically your way, he's just a little too eager in general and flirts with all the male party members. But I think just about everyone has at least one NPC they just can't stand and would rather leave in the camp no matter how useful they might be (for me that's Shadowheart and Gale). Having that person you can't stand, don't want to talk to, and won't talk to unless it's absolutely necessary flirt with you is just EXTRA creepy. It does seem like each of the NPC's has their own sexuality. I haven't played a female character, so I don't know how they respond that way, but Lae'zel and Shadowheart are probably straight or bi, Wyll seems to be straight. Gale might be bi, as he does flirt with the male character at the party with the tieflings, but I shut that down right quick, so no idea there. Astareon is definitely gay (and a bit of a cartoonish stereotype at that) as he flirts with every male member of the party and never either of the women. What bothers me is that their sexuality is always respected, but the protagonist's sexuality is not only left ambiguous (no choice either at character creation or established through dialogue) and is not respected even if you try to make it obvious that you are not interested. It's hardly unrealistic that there might be one person like this in the party (*Astareon*), but for all of them? Over the years there have been a few memorable times where I was sexually harassed (typically at work), a few times where someone would not understand my politely declining their advances (one woman I politely declined, then she flirted even more and I just flatly told her I was gay, then she introduced me to her daughter). Personally, I'd just turn the "romance" option OFF since it seems to mean MAYBE having a romance subplot, but DEFINITELY having a sexual harassment subplot. Honestly, this, if you're not gonna do it well, don't do it at all, and Larian, you're not doing it well...
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member
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member
Joined: Oct 2020
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What you're saying, without needing to dip into social commentary, is that the races have defining characteristics and given ranges for certain things. A pot-bellied human or halfling is a thing whereas a 350 pound, 5 foot tall, couch lounging, elf isn't. Humans in particular have the greatest variability and you get less so within the other races such as dwarves, who were forged by their god as perfect in their form and were literally created by a god to be unchanging in both form and thought. By necessity, diluting or removing these defining characteristics removes the ability to have defining characteristics resulting in an amalgamous society with a uniform and restricted set of customs and abilities as many current races have contradictory practices. Furthermore, staying within the canonical universe provides the material to have narrative consistency with abilities and relationships re custom and personal. Combined, the the prior reasons would lead one to reasonably conclude that it would be better off to stay in canon for the purposes of establishing a believable, consistent, diverse, and true-to-source world. In this case, increasing diversity would, in a more global sense, reduce it. I don't think this has ever been stated more properly. Thank you for this! 
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member
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member
Joined: Nov 2020
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It would be really nice to see a variety of diverse features in the face options, I feel like there's lack of ethnic noses (hooked, wide, narrow etc) and even some of the face shapes and lips look quite similar,
I'm just hoping they add more options since I feel like all my characters kinda look the same
Last edited by A Clown; 09/11/20 05:47 PM.
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stranger
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stranger
Joined: Nov 2020
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Мне нравятся эльфы - люди с острыми ушами, и раздражают уродские эльфы из DOS 2 или например из Skyrim. А если создается впечатление, что эльфы недостаточно идентичная раса, то стоит делать упор на их культурные особенности и менталитет, это интереснее чем внешность.
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stranger
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stranger
Joined: Nov 2020
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Я считаю, что лучше нацеливаться не на увеличение числа лиц и прочего, а на добавлении таких параметров как пирсинг, шрамы и строение тела. Так же было бы интересно создать для каждой расы уникальные виды причесок, породы, тату и прочего
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stranger
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stranger
Joined: Oct 2020
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The character creation so far is great but I do agree there could be some additions (as I'm sure they'll be doing for full release). Body shapes/sizes would be a nice addition. I personally would like to see more diverse faces available for the different races. Also, (at least in the female faces) I have to see any mature faces. I'm sure there are a lot of older players that would love to have a face more similar to theirs in game, or just anyone in general who would want to roleplay as an older character, especially since it's a factor lots of games don't incorporate into character creation 
What is the colour of night? Sanguine, my brothers and sisters.
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stranger
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stranger
Joined: Mar 2020
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I know, armor class is involved in D&D 5e in the character class. But personally I prefer separated armor class. Give character build a lot more of diversity. I like to play mage and there can be for example destruction mage, necromancer mage, illusion mage with different armor.
Maybe I am old one D&D Player, but sorry all the characters looks all like Barbies Dolls. Too much glow on it, colors to shiny. I prefer D&D more dark tones one. Remember me Sim´s and D&D had fortunately had nothing to do with this EA junk.
Also Voice Action for my preferences can be more harsh, like typically in the time of Middle Age.
For my opinion, character builds needs a lot more options.
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stranger
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stranger
Joined: Oct 2020
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I do find it.. awkward when Lae'zel says she would do me but we're too different, while I DIDNT ASK To be fair, the whole party seems to be this level of oblivious. Despite your showing exactly zero interest, they will still try to get in your pants, or comment on how they won't when no one asked. At least with Astareon it makes sense, because he doesn't direct his lust specifically your way, he's just a little too eager in general and flirts with all the male party members. But I think just about everyone has at least one NPC they just can't stand and would rather leave in the camp no matter how useful they might be (for me that's Shadowheart and Gale). Having that person you can't stand, don't want to talk to, and won't talk to unless it's absolutely necessary flirt with you is just EXTRA creepy. It does seem like each of the NPC's has their own sexuality. I haven't played a female character, so I don't know how they respond that way, but Lae'zel and Shadowheart are probably straight or bi, Wyll seems to be straight. Gale might be bi, as he does flirt with the male character at the party with the tieflings, but I shut that down right quick, so no idea there. Astareon is definitely gay (and a bit of a cartoonish stereotype at that) as he flirts with every male member of the party and never either of the women. What bothers me is that their sexuality is always respected, but the protagonist's sexuality is not only left ambiguous (no choice either at character creation or established through dialogue) and is not respected even if you try to make it obvious that you are not interested. It's hardly unrealistic that there might be one person like this in the party (*Astareon*), but for all of them? Over the years there have been a few memorable times where I was sexually harassed (typically at work), a few times where someone would not understand my politely declining their advances (one woman I politely declined, then she flirted even more and I just flatly told her I was gay, then she introduced me to her daughter). Personally, I'd just turn the "romance" option OFF since it seems to mean MAYBE having a romance subplot, but DEFINITELY having a sexual harassment subplot. It seems that they're actually all bi at this point, or at least "playersexual" (idk if the term is still used but whatever). They all respond the same way whether you're a guy or a gal, at least as far as I know (I'm not sure about Wyll). We can also say that Astarion is, if the characters even have a sexuality, bi since there's an event that can be triggered if you don't sleep with Lae'zel where she'll tell you that she's already got someone for tonight. And that someone is always either Wyll or Astarion.
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stranger
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stranger
Joined: Sep 2021
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[quote=BrianDavion]As for diversity goes, considering there's 5-6 heads per race with only 1 or 2 caucasic looking heads, 1 mixed and the rest looking african or asian (even elves) they're doing a good job at that. Only we have too few faces to choose from atm. Granted I only got into EA this year (2021) but from what I've seen, it's the opposite. There's only 1-2 faces that could pass for black or asian for each of the following: humans, tieflings, and elves. Half-elves, dwarves, and halflings only have Caucasian faces. I don't count Githyanki since in general they're alien looking enough but it's still easy to see the caucasian base for the faces. It makes no sense for a fantasy game to restrict visual representations of the various character races to predominantly Caucasian base features. There are PoC who play RPGs and some of us would like to at least be able to play characters that look somewhat like ourselves. A luxury PoC haven't had since the inception of CRPGs without significant work to either find and import fixed portraits or spend significant time with character creators that allow for minute customizations.
Last edited by WakandaNative; 25/10/21 08:44 PM. Reason: grammar for clarity
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journeyman
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journeyman
Joined: Oct 2020
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[quote=BrianDavion]As for diversity goes, considering there's 5-6 heads per race with only 1 or 2 caucasic looking heads, 1 mixed and the rest looking african or asian (even elves) they're doing a good job at that. Only we have too few faces to choose from atm. Granted I only got into EA this year (2021) but from what I've seen, it's the opposite. There's only 1-2 faces that could pass for black or asian for humans, tieflings, and elves. Half-elves, dwarves, and halflings only have Caucasian faces. I don't count Githyanki since in general they're alien looking enough but it's still easy to see the caucasian base for the faces. It makes no sense for a fantasy game to restrict visual representations of the various character races to predominantly Caucasian base features. There are PoC who play RPGs and some of us would like to at least be able to play characters that look somewhat like ourselves. A luxury PoC haven't had since the inception of CRPGs without significant work to either find and import fixed portraits or spend significant time with character creators that allow for minute customizations. As Asian myself, I'm sorry to tell you that in fact it makes sense. The place the BG3 takes place is mainly populated by ppl who look like Europeans, who live like medieval Europeans. Asian looking humans do exist, and most of them are in Kara Tur, very far to east. The whole setting is supposed to be a reimagined fantasy Europe, I myself would prefer they keep it that way.
Last edited by Lumign; 25/10/21 08:47 PM.
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stranger
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stranger
Joined: Sep 2021
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As Asian myself, I'm sorry to tell you that in fact it makes sense. It still doesn't make sense to me. The argument that D&D is based on fantasy Europe is laziness. D&D draws inspiration from many mythologies across many cultures yet it still clings to a Eurocentric model. Dragonborn, Gith, and various other player character races have no foundation in any Euro-specific mythology yet when questioning why there aren't more human people of color (much less why it's decided that dwarves, halflings, gnomes, and elves generally are European only) outside of specific geographic areas, the argument that it's based on medieval Europe keeps getting thrown out there. D&D is a fantasy setting beyond any real world historical restrictions and continuing to enforce those restrictions lessens the appeal of the game...especially with regards to official material.
Last edited by WakandaNative; 27/10/21 04:46 PM.
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journeyman
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journeyman
Joined: Oct 2020
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As Asian myself, I'm sorry to tell you that in fact it makes sense. It still doesn't make sense to me. The argument that D&D is based on fantasy Europe is laziness. D&D draws inspiration from many mythologies across many cultures yet it still clings to a Eurocentric model. Dragonborn, Gith, and various other player character races have no foundation in any Euro-specific mythology yet when questioning why there aren't more human people of color (much less why it's decided that dwarves, halflings, gnomes, and elves generally are European only) outside of specific geographic areas, the argument that it's based on medieval Europe keeps getting thrown out there. D&D is a fantasy setting beyond any real world historical restrictions and continuing to enforce those restrictions lessens the appeal of the game...especially with regards to official material. Like almost every fantasy genre, Forgotten Realm is heavily inspired by Tolkien's Lord of Rings. Lord of Rings is a fantasy setting almost exclusively inspired from and based on western culture, British more specifically. All these fancy concepts of Elves, Dwarves, Halflings(Hobbits), Orcs, that we see in fantasy genre, are direct inspiration from Lord of Rings. Let's do a simple chart: Western Culture -> Lord of the Rings -> Dungeons & Drangons -> Forgotten Realms -> Baldur's Gate. Simple. Denying such simple fact would be mere dishonesty.
Last edited by Lumign; 28/10/21 07:54 AM.
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stranger
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stranger
Joined: Sep 2021
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I don't deny the influence of Tolkien on modern fantasy and D&D in particular. What can't continue to be justified is using that to say it's a reason not to increase diversity and representation. As I stated before, it's also fact that D&D draws elements from non-European mythology as well. Incorporating only some elements of non-European mythology while denying a broader representation of those cultures is hypocritical at best.
I'll say it again...D&D and modern fantasy has no excuse to continue with a Eurocentric environment without being open to increased representation of other cultures. These are settings based on worlds that have little in common with real world historical events and locations.
To continue saying that because Tolkien crafted his fantasy setting in a Eurocentric environment, therefore all fantasy that uses it as inspiration should continue to be Eurocentric only is what's dishonest.
At the end of the day, this is Dungeons and Dragons. Not Middle Earth Roleplaying, not Knights of the Round table role-playing, nor Viking role-playing. If Dungeons and Dragons can't handle increased representation of non-European humans and cultures, then it should also remove any and all references to non-European mythology.
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journeyman
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journeyman
Joined: Oct 2020
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I don't deny the influence of Tolkien on modern fantasy and D&D in particular. What can't continue to be justified is using that to say it's a reason not to increase diversity and representation. As I stated before, it's also fact that D&D draws elements from non-European mythology as well. Incorporating only some elements of non-European mythology while denying a broader representation of those cultures is hypocritical at best.
I'll say it again...D&D and modern fantasy has no excuse to continue with a Eurocentric environment without being open to increased representation of other cultures. These are settings based on worlds that have little in common with real world historical events and locations.
To continue saying that because Tolkien crafted his fantasy setting in a Eurocentric environment, therefore all fantasy that uses it as inspiration should continue to be Eurocentric only is what's dishonest.
At the end of the day, this is Dungeons and Dragons. Not Middle Earth Roleplaying, not Knights of the Round table role-playing, nor Viking role-playing. If Dungeons and Dragons can't handle increased representation of non-European humans and cultures, then it should also remove any and all references to non-European mythology. Yes this is Forgotten Realms, which is, according to wikipedia, created in 1967 and commercialized in 1987. It was and still is mainly about Western Fantasy. However yes, it has been alive and many new contents were being added to the setting, especially the Oriental world of Kara Tur was introduced as early as 1988, the Arabian Al-Qadim was added in 1992. Aside that, let's talk about what you really want. It seems to me that you want a fantasy world which reflects today's US demography? Like 50% Whites, 35% Hispanics, 10% Blacks, 5% Asian or something like that? Along with LGBTQ characters here and there? With stories of mistreated minorities by villain racist white males (we got that already with Tieflings in Druid cave)? I myself am not interested. Keep fantasy world a fantasy world.
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veteran
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veteran
Joined: Oct 2020
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What I would like is to see a game where the player can recreate a reasonable approximation of their own face in game. To achieve this the game should provide 250 base head models for the humans.
That is the number they need to provide sufficient diversity and appeal so that all bases and both sexes are covered. Once achieved, the different fantasy races should key off those human face models with the various fantasy racial abstractions morphs for whatever features tend to get played up for that fantasy race. So basically you select a human head, and then when you change to dwarf or elf it doesn't present you with a totally new head, but instead the Dwarf or Elf version of the face you have currently selected.
I don't think any game exists right now, certainly not in D&D crpgs, that has achieved this. It's pretty straightforward though. Basically they just need to cast a wide net and scan until you hit the 250 in variety. Its a small enough set that the player can still navigate (especially if organized in columns and rows, rather than cycling 1 at a time.) Essentially they need Mombi's cabinet of many heads. They could totally do it, and that's the sort of content they should push out as soon as it's available.
Unlike environments, custom character content is a bit different. The more variety we have during EA the more likely it is that each playthrough feels unique, even if the actual gameplay content is still fairly limited. It feels new, when the PC feels new. I'd put new faces and voices and choice of clothing color at the top of the list for any new content drops. I think its more important honestly than new areas to explore. If EA is mainly about systems testing and gameplay content is necessarily limited by their repeated statement that we'll only get act 1, then having lot of char customization on offer would at least incentivize people to keep playing with new characters.
250 is a lowball number too, but it covers most of what we'd need as proof of concept, the stronger number pushes about twice that at 500, but 250 is a solid spread. Basically the core morphology of the skull divided into rows and columns, not surface cosmetic stuff like skin tone or freckles, but the major markers. General shape of the face round, square, oblong, kite etc which is basically jawline relative to cheekbones and forehead plane, shape of the eye orbits (square to round), height of the nose bridge, width of the nasal cavity etc. There are quick references one can scan of famous film actors that show the kind of diversity that exists, but with that number you can cover most of everything that we'd tend to describe as general diversity of morphology, beyond just shorthands for racial diversity. The helpful thing is that most of the major markers are related to each other and have to do with skull shape. Simple example would be stuff like eye and browshape relating to the height of the nose bridge and shape of the orbits, stuff like that. Just hire like an anthropologist or a bone doc, or someone with a background in casting that likes to deep dive on it, but I think 250 is the magic number. Less than that and there's just not enough, and huge swaths will get overlooked. Once you hit 250 and up things drift into the "you look just like 'so and so'" territory and its serviceable that way. I think they got the right idea by scanning, but they're doing it live and random whereas I think they should try to approach it a bit more focused in trying to cover the broader spread. I don't have the time tonight, but I'd like see every current head in Bg3 displayed in a single image at once. Then it would be easier to point at where there are gaps that need filling. But the total number right now is pretty low, even the larger mods I've seen top out at like 80. We really need 250
Last edited by Black_Elk; 29/10/21 05:59 AM.
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addict
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addict
Joined: Nov 2020
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Granted I only got into EA this year (2021) but from what I've seen, it's the opposite. There's only 1-2 faces that could pass for black or asian for each of the following: humans, tieflings, and elves. Half-elves, dwarves, and halflings only have Caucasian faces. I don't count Githyanki since in general they're alien looking enough but it's still easy to see the caucasian base for the faces. Why do you expect fantasy races to have human diversity represented in them? They are not human therefore do not necessarily reflect the same level of diversity present in humanity. In D&D lore there are elves with dark skin, copper skin, etc. likewise with pretty much every there fantasy race so why the desire for them to somehow reflect human diversity? They are already diverse in their own way. I'm all for more representation while making a human character but please keep the game world consistent. Elves, Dwarves, Halflings, Gnomes are the product of Northern European folklore/mythology and literature...why do you expect they should suddenly reflect human diversity when they are supposed to appear distinct from humans? They might share similarities but they are fundamentally different. I thought the whole appeal of playing a non-human race was that you get to roleplay someone who looks nothing like you? That tired trope of saying Elves look European is based on what....skin tone? Because if you're going on facial characteristics I would argue that the fine features of Elves have more in common with some people from parts of Asia and Eastern Africa. But I don't go there because I prefer my fantasy games to be free of current real world issues. Fantasy roleplay is an escape. Also, Githyanki have a Caucasian base...really? They literally look like The Grinch and you say that's a Caucasian base? I'm lost for words. As I said already, a big yes to more human representation in the character creator and in the game world but leave fantasy races alone, they are fine the way they are.
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addict
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addict
Joined: Dec 2017
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We're not there... yet.
But at some point AI can be used in games to create REALLY nice characters, where you can use the image of a celebrity you like (for example) and then have a toon that resembles this person.
2D image to 3D object conversion is already well developed, it's just the realism in expression and skin features which is not fully there, yet.
Give it a few years, then we'll have the technology available to gaming companies, I guess BG4 or D:OS4 could come with something like that already, at least from the time frame.
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stranger
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stranger
Joined: Sep 2021
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Aside that, let's talk about what you really want. It seems to me that you want a fantasy world which reflects today's US demography? Like 50% Whites, 35% Hispanics, 10% Blacks, 5% Asian or something like that? Along with LGBTQ characters here and there? With stories of mistreated minorities by villain racist white males (we got that already with Tieflings in Druid cave)? If you think arbitrary quotas are what I want, you've missed the whole point of my argument. It's not about replicating real world demographics (which makes no sense in a fantasy setting). It's about providing options to allow the creation of characters that look like the broad spectrum of players. If you want to create and play characters who appear European, that's your right. Just as I should have the option to create and play characters that look more african, asian, or whatever ethnicity I desire. Why do you expect fantasy races to have human diversity represented in them? They are not human therefore do not necessarily reflect the same level of diversity present in humanity. In D&D lore there are elves with dark skin, copper skin, etc. likewise with pretty much every there fantasy race so why the desire for them to somehow reflect human diversity? They are already diverse in their own way.
I'm all for more representation while making a human character but please keep the game world consistent. Elves, Dwarves, Halflings, Gnomes are the product of Northern European folklore/mythology and literature...why do you expect they should suddenly reflect human diversity when they are supposed to appear distinct from humans? They might share similarities but they are fundamentally different. I thought the whole appeal of playing a non-human race was that you get to roleplay someone who looks nothing like you?
That tired trope of saying Elves look European is based on what....skin tone? Because if you're going on facial characteristics I would argue that the fine features of Elves have more in common with some people from parts of Asia and Eastern Africa. But I don't go there because I prefer my fantasy games to be free of current real world issues. Fantasy roleplay is an escape. That's an easy question to ask when fantasy races have always been portrayed as European in appearance. I agree, they're not human and perhaps if the facial features reflected that non-human appearance, then it wouldn't be an issue. Skin tone alone does not equal diversity or representation. Why do I expect non-human races to offer a degree of customization to reflect non-European features? Because at the end of the day, this is a fantasy setting, not a historical setting. If the appeal of playing a non-human race is to play someone that doesn't look like you, then why the resistance to allowing a more diverse set of facial features? Obviously I'm not going to change any of your minds and you're not going to change mine so let's just agree to disagree. You run your campaigns the way you want and I'll run mine the way I want. By extension, play BG3 the way you want but don't deny me the opportunity to play BG3 the way I would like.
Last edited by WakandaNative; 29/10/21 02:12 PM.
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