I was extremely disappointed seeing that they changed the 5e setrules to make everyone able to use scrolls.
Eventually that will lead up to the whole party casting powerfull spells like another basic action and take away class gimmicks.
I can't see the point of playing a rogue (who can get this ability by level 13) if instead you can have a 18+ AC with a warrior, all the extra attacks and action surge, and the ability to buff yourself and use powerful spells with scrolls. While the rogue can't even get his sneak attack easily once per turn like in the tabletop version (when you get it when you have advantage or when one of your allies is close to the enemy you're targetting), given it now is only enabled when stealthed.

Bottom line : every class you play will eventually end up feeling the same if you're all able to use the same toolsets. Just like in DOS:2, which I didn't like because of that (by the end of the game all my characters were casting the same armor spells over and over which made me cheese through content, but at the expense of having a strong identity between my different characters).

D&D should be about two things : class flavor, and the fact that your class alone can't accomplish everything on its own. That's why you need companions, and the bounds you get to develop with the others players by trying to solve a problem together against the odds, using all of your different skillsets, is what makes the core of the experience so wonderful.
I didn't get this feeling at all playing Early Access. Just seemed to me all the classes had the same flavor and eventually fit the same role.

Side note : giving resurrect spells via scrolls is also a bad design to me. D&D5 introduced the downed state precisely to avoid being either dead or alive. It brings so much tension just when one of your players gets down, like every other player stops what he's been planning to do and just tries to figure out how to help or heal him/her. Giving away Revivify spells to all your group members takes away this tension and makes the death part of the combat just as in DOS:2. D&D5 isn't like that at all. Death should have consequences in the Forgotten Realms.

Last edited by Temperance; 07/10/20 06:37 AM.