Originally Posted by Merlex
Firebolt does d6 should be d10, light crossbow does d4 should be d8. Found 2 different shortbows, one does d6 the other d4.

Seems they solved the reaction controversy, by removing spells that use reactions, no Shield. Pretty important spell for an Abjurer. Reaction Abjuration spells is what keeps the Ward up. Feather Fall is there, but not a reaction, and it's not an an Abjuration anyway. Mage Armor doesn't seem to last long, one fight is all. Should be eight hours. No Alarm spell. I guess I should count out Arcane Lock too, so much for an Abjurer during ea. Sleep says it lasts a minute, maybe in real time. But if rounds are 6 seconds, then no way. They were up in a couple of rounds.

Cunning Action should let you Hide and Disengage, as well as Dash. And where is the Rogue's skill Expertise? Is it coming, or removed?

Targeting down party members is real difficult it seems. Standing right next to them, I get out of range message for a Revivify scroll, or Healing Word spell. Maybe allow targeting of the portrait. Can't find special abilities like Arcane Ward on my character sheet. There should be an autosave after the Nautiloid crashes (after the tutoral). Lips only move half the time while speaking during cutscenes. Oh and it would be nice to be able to delete saves, or at least edit their title when you save over them.

I'm still having a lot of fun, but these issues are a letdown. I understand it's ea, and far from completed. Just giving my feed back. The game is gorgeous! Love the UI, easy to navigate. Player interactions are well done, except that lip moving thing.


This is quite important and very concerning. Removing spells that use reactions is hampering wizards.