Have you seen any advantage/disadvantage rolls so far? Like are there 2 dice on the screen? How does it work?
I haven't found any examples of it yet, but that's a good point, as I think it would help make the early game feel a lot less like Xcom, lmao, though I guess that's the traditional DnD experience anyway. People complained about low level Pathfinder: Kingmaker, too, and I said the same thing there about needing to make it feel more like a table top game rather than trying to make it be exactly like the tabletop game. A more liberal use of advantage might really help things along.
I know Larian designed the game so failure isn't the end, but it still feels bad to constantly fail at the few things you're supposed to be good at, and it's terrible for roleplaying, which is the whole point on the tabletop.