Let's talk about the UI.

Think about this: one-liner DOS:II skills UI is the best for such game (isometric RPG). At least, make it as an option. Let people say that it resembles DOS:II, it is a great compliment. Minimalistic and neat approach, what else do you need from the UI.

Also, why do I need two icons of the face of my character on the screen, in the left-bottom corner and in the bottom-centered, I mean, I know whom I've chosen from the corner icons.

And whole section for the huge icon for opportunity strike option, why not a simple icon somewhere with actions?

All that said with good intentions, for the improvement.

Tell what you think.

Cheers.

Last edited by Chaotic Good; 07/10/20 10:17 AM.