Originally Posted by Tarorn
I’ve just started but I noticed the scrolls seemed available - I agree with you no scrolls for non spellcasters either that or the penalties for trying to cast in armour etc be so huge it ain’t worth it.
Hiding, disengaging are they so freely available because at low level party wipes be to often without it perhaps?
Some things I do put down to your own style - I just wouldn’t have a warrior be able to use a scroll even if the game allows it - don’t get me wrong I still agree with you overall.



Yeah it might be that combat is so hard they want you to have other mobility options, or it might just be that they want to open up the map and spice things up a bit from a pure "one action / one bonus action / one movement" state... either way, as I've said... I understand why they came up with this idea, but I think the negative of it far outweight the positive. D&D5 is already a well oiled machine thanks to countless hours of playtesting sessions (remember when the game was labelled DnD next and played at conventions over and over ?). Changing such important things will surely have an impact on the whole experience.

I'm sure they'll be able to work around this, at least I hope so, because right now, I would rather be playing DOS:3 than a D&D game.

As for the scrolls, I'm with you on this. I'll try not to use them with non spellcasters as it breaks my immersion hugely, just as jumping with my rogue in a very warrioresque fashion breaks it too...

Originally Posted by Dark_Ansem
Speaking of class specific toolset, what happened to the sorcerer? and why does the wizard behave like the sorcerer?


Given wizard and sorcerers get different treatment when sorcerery points kick in (level 2), maybe we will get to see more differences when they release the sorcerer as a playable character with metamagic options to toy with ?

Last edited by Temperance; 07/10/20 09:05 AM.