you should see how many times I missed an ogre that takes up 90% of my screen... FUN TIMES!
That's the xcom factor I was talking about - people joke about how often you consistently miss even with 99% chance to hit and the animation having your gun pressed against the gut of this hulking beast 10 times your size, because 99% isn't really 99% in xcom. This is true in both Pathfinder and DnD though, so wiffing isn't exactly unusual, especially in the older editions, but it isn't fun in a PC game and becomes trivialized by endgame anyawys, usually. Fighting against high AC enemies is also super frustrating, as you don't even chip away consistently like in regular (J)RPGs, you just "miss" again and again. Realistic, but again... not fun. It was whined about in Xcom, it was whined about in Pathfinder: Kingamer game, it was whined about in Pillars of Eternity 1/2. It wasn't nearly as bad in either Original Sin game though.
For the dice rolls @nyanko you always roll a 1D20 dice and the roll you need goes down depending on the type of check needed and your proficiency in that skill. also you can reroll the dice in certain situations.
as for the highlight intractable button @ nightmarian I believe the ALT key does what your looking for.
I do agree though nightmarian rolling for everything does feel kinda bad and slows down the gameplay. Plus it promotes save-scumming. At least it does for me. Would like to see it worked on also.
Alt just expands tooltips, not sure what that does but it doesn't highlight interactable. You can hover over a character or item and see the outline, but no button does it all at once for everything on screen.
For the dice rolls @nyanko you always roll a 1D20 dice and the roll you need goes down depending on the type of check needed and your proficiency in that skill. also you can reroll the dice in certain situations.
as for the highlight intractable button @ nightmarian I believe the ALT key does what your looking for.
I do agree though nightmarian rolling for everything does feel kinda bad and slows down the gameplay. Plus it promotes save-scumming. At least it does for me. Would like to see it worked on also.
Yeah, so it's like in combat. I have noticed that if you have a disadvantage, and your normal chance is 75%, it goes down to 56 (0.75 * 0.75 = 0.5625). I think they should have shown two dice for non combat actions. It would have been more visual, adding tension or relief depending on it being a disadvantage or an advantage respectively.
If it's there, then it's poorly conveyed to the player. If so, then it can be rolled (no pun intended) into what I've talked about in making dice a better part of the experience and presenting the influence of rolls better.
I would love to see the two dice side-by-side, with the affecting dice highlighted somehow. Green for advantage and red for disadvantage? And the dismissed roll darkened?
Regarding the leveling speed, I was actually surprised by the speed at which my party levels up! I think something like 75-80 % of this speed would make it feel like more of an accomplishment. I didn't even have the chance to try out most of my new spells or abilities before gaining new ones!
Yeah, I'm noticing that it's already stretched out some now. Based on my early progress, I assumed it was going to be the same pace as regular DnD, which is fine on the tabletop, but I think they're already testing a stretched out leveling curve now. I do know they said they would because of this exact issue. DnD players know that 10 really isn't a low level cap, but in a digital genre where you very often hit 10 in like the first few hours, from action RPGs to JRPGs and MMORPGs, and in an age during which everyone seemingly needs a carrot on a stick, I was a little worried.