Originally Posted by Tarorn
Cantrips are weak spells - could mainly be issue at lower level of the game? I mean that are they striving for some balance here that will become more obvious at higher levels?
I’m not defending the implementation just wondering why it’s been done this way


Cantrips should scale at higher levels to match the multi-weapon attacks other classes get (level 5, 11 & 17 in P&P).