Cantrips are weak spells - could mainly be issue at lower level of the game? I mean that are they striving for some balance here that will become more obvious at higher levels?
I’m not defending the implementation just wondering why it’s been done this way
Cantrips will outdamage your level1 spell slots after few levels in PnP. That is by design, cantrips are the thing magic are supposed to use as bread and butter of damage.
That being said, the time surfaces linger should also scale, like 1 turn on level 1, 2 turns on level 5, 3 on level 11 etc. currently main problem is that surfaces from cantrips linger for too long