First of all - the forums have a huge security viability. NEVER EVER send a plaintext password which I used for registering in the verify email. It's 2020 and you're making mistakes from 2000.

Now onto the game itself:
Quick details on system: Geforce 1050, Steam, Windows 10, at first used Vulkan, but after it crashed in Druid's Grove, switched to DX11 (performance also slightly improved)
Also, I will post actual bugs on a separate thread in bug subforum.

* Character Creation
- There's a lack of darker shades for hair colors, notably red/crimson. All the reds are either too light or too bright, and the only darker option (Black Red) is pretty much black - only in most generous lighting can you see a hint of red.
- Minor nitpick, but I wish that when I was looking at fullbody/upper part, I was looking from eye level instead of below it. It's hard to see face details when not zoomed fully in.
- Transition from your character to "whom you dream of" is very abrupt. First 15 seconds I sat confused at what just happened. There should either be some transition, or some more prominent blurp of text explaining what to do next.

* Combat
- If I had multiple people acting on same initiative step, clicking "End Turn" would sometimes result in it just switching control to another character without doing so - yet I couldn't understand what was the trigger for that. Sometimes it would switch to a character who had done action and moved already, and once I clicked End Turn not noticing that I had another character who didn't act at all and it Ended Turn without doing this switch.
- If you're outside of movement range for melee attack, clicking on enemy does nothing. It would be nice if instead the character moved as close as possible to target if I do so
- Disengage as Bonus Action makes Opportunity Attacks a thing which simply doesn't exist. The only two ways you as a player can get OA'd is either forgetting to click Jump button, or misclicking. Not to mention that it encroaches on Rogue's Cunning Action (which now is pretty much a Dash Button) and Monk's (if you ever add that) Step of the Wind.
- Speaking of Cunning Action, Dodge isn't implemented either. It's a great defensive action available to everyone, and it's extra good on Rogues thanks to Cunning Action.
- Off-hand attacks don't add Str/Dex to hit roll. By 5e rules, they should only not add it to damage - the 'to hit' roll should be unaltered compared to main hand attack.
- Trying to cast a spell by clicking on portrait returns "Invalid Target" (tried with Lesser Restoration on every party member)

* Class-specifics
- Sneak Attack could be a modal ability. Most rogues have one attack (two if dual wielding), so they will almost always attack one enemy per turn. Why should I click each time I want to perform sneak attack, instead of attacking and letting game figure out if I am eligible for it? Not to mention - by 5e rules, you can sneak attack in opportunity attacks, which the game doesn't support now, because the ability isn't a modal.
- I understand that Great Old One's 1st level ability doesn't translate to a video game well, but maybe it could have given some other minor ability instead of nothing?
- Thief Subclass change to gain a second bonus action is a very surprising buff to rogue's combat capability, as you can use it for offhand attacks. Was that really the intention?

* General game things
- Game absolutely never pauses, not when menuing, not even if I am single player, not even if I click Esc, and sometimes you can't even enter turn-based mode because "there is combat nearby". If I ever need to take a break (phone call, toilet, w/e), I better damn hope I am in a calm spot.
- Quitting the game warned me about "Cross Save in progress, do you really want to close?", but I don't see any indication when is it happening. How am I to know when is it safe to click Yes?
- Quitting the game immediately closes LariLauncher. I don't think that's great thing, when you have "Submit Feedback" as one of functions there.
- A party of four is fairly limiting number, considering there's 5 origins, and you yourself might be a custom origin character (not to mention any other companions if you add them). An increase to 5 would feel really nice.
- Rolls displaying is very inconsistent. You have the huge rolls during dialogues, with all the detail. Then you have passive rolls in dialogues, like Knowledges or Perception, and you are kept fully blind on them. Then in Combat Log, they are sometimes way over the top - like Sneak Attack's long ass formula to decide dice amount, or Dueling bonus called "Character Weapon Damage Boost". Yet you cannot see those rolls without hovering over at all. What about if every single roll displayed the final number clearly, but then if you wanted nitty gritty details, then you hover over and see the rest?
- It's completely unclear when you have Illithid power to exert in dialogue, and when you don't. Some sort of visual indicator would help out.

* Exploration
- Left Alt doesn't highlight a lot of things, including some containers, like Wooden Barrels. It would be great if there were two buttons to highlight - one would function like Left Alt, and other would highlight everything interactable.
- Talking to people, who only say a line or two and I cannot say anything back to them, is slooooooooooooooooooooooow. Why bother with two transitions to only give me a single filler line? Can't they simply speak their line without zooming onto their model in high detail, like every other RPG does? I don't want to waste 20 seconds per such line.

* Toolbar
- If you change spells anyhow (level up, or just memorizing new options), every single one of them returns back to toolbar. I would like to never see some of them (like True Strike or Resistance, lol), but each time I change something, they worm their way back, cluttering the toolbar

Overall opinion:
It's promising, however, one thing is clear - this is not Baldur's Gate 3. Nor is it Divinity: Original Sin 3, as some people like to troll. It's something new, and I wish this didn't try to ride the hype train of calling itself what it isn't. But at least it is a good game, past all the issues. After EA ends and it releases out proper, I've no doubt this will be a great game and I will play it - but I am certain there's not a speck of nostalgia in this and for this I am sad.