Was also surprised that some enemies attacked my downed characters. Made the combat a bit more "emotional". :P

Yeah, traps should really get some highlighted visuals. I am not always right on top of the character with my character.

Jumping is a bit odd imo, you get more distance when using it. Is this really the same case in normal 5e dnd? Not that I don't appreciate a few extra centimeters in combat wink

I actual like the implementation of scrolls so far. Makes it less painfull to deal with the low amount of spellpoints and prepared spells. But it is too early to really tell how it all affects the balance and flow.
I don't like camping all the time though, and the backtracking involved in it when you are in a dungeon. Maybe there needs to be a dungeon camp scene, so you don't have to run all the way back?