Originally Posted by Dark_Ansem
Plus the reaction system and in general the ruleset need a overhaul as somehow all intellect devourers are "level" (rather than HD) 1 and yet somehow that level 1 is stupidly powerful.


Yes, "Level" doesn't really make sense, technically, but I think playtesters wanted the 'Level' indicator there as a way to see at a glance how strong the enemy was to help them decide if they want to engage them in combat. Enemies can have various dangerous abilities (especially the higher you go in level) which can make them more threatening than their HP could indicate, and that isn't always going to be obvious.