Game ending bugs : I've only encountered one while in multiplayer, it looked like dialogue tried to start while in combat and the transition to it caused my actions to freeze outside of dialogue and we couldn't get it to break into the scene. We saved the host restarted finished the combat then I joined and we were fine but didn't get to see the dialogue we just ended up killing everyone. We were able to move on after that however.

Requests :

Please put in an option outside of or inside of dialogue to just roll the skill check. Clicking that dice gets really old and time consuming after about the 15th time in a day.

Please add in an option to use the character in the party with the highest pertinent skill check for the task. This would be especially useful and better for disarming/lockpicking because I don't want to always have that extra step of clicking on the character. Assume I'm going to do that and let me move on.

More options for the interaction high light button. I feel like I'm missing things that I could interact with when I'm pressing it because they don't get highlighted. Allow me the option to see all objects, not just ones with stuff in them.

Allow for me to skip the confirmation on things like second wind. If the target is self I don't want to have to click twice.


Minor bugs? (maybe not?) :

I can't seem to duel wield in some cases. For example, if I equip a battle axe it doesn't seem that I can put something in my off hand besides a shield. I was trying to put a torch in my off hand and just couldn't figure out how. Maybe this is intended?

More to come I'm sure. I can't wait to see how this game turns out for realsies. Great job so far BG3 team.

Inventory icons often stack on top of each other.

Last edited by Hoyty; 07/10/20 01:19 PM.