Hmm. Well, I'll say, I am aware that sneak attack is an activated ability (which, really, I'd prefer was just automatically applied seeing as how you can try to use the ability whether or not it's applicable), it just doesn't always seem to happen when appropriate, for instance after a guiding bolt or when the enemy is threatened by an ally. And I have noticed that it shows a separate damage roll, which is how I knew it was working initially and how I noticed its absence.

As for bonus attacks: I know that the bonus attack is an ability that effectively gives you the potential for three attacks while dual wielding.

For dual wielding: I have seen that both attacks with dual wield get a different roll for each attack and damage; again that's how I noticed the absence. So I'll have to go back and look around and see if it's just missing but not visibly displaying that. But I would expect that a sneak attack while dual wielding should yield damage from three sources; those being main hand, off hand, and the additional sneak attack die. I'm not sure that's reflected in your dual wielding example.

Initially, I wasn't aware of the combat log, but upon consulting it, here's what I'm seeing: on a normal attack, both of my weapons swing; on a sneak attack, only the primary weapon swings, and sneak attack is rolled separately and is amplified by that formula in parenthesis . What should happen is: both weapons swing, and the sneak attack is added. I can't say I fully understand why there's a formula derived from character level involved in the calculation of the sneak attack instead of using two separate attacks. It seems to gimp potential damage, at least early on.

And for the first strike of combat being non-lethal, I know that I was one-shot by one of the sailors in the area immediately after exiting the Illithid ship, and I can't say I've noticed it limiting the amount of damage I do. It could boil down to consistent bad luck on the rolls.

Last edited by AleoCala; 07/10/20 03:05 PM.