Originally Posted by Temperance
Originally Posted by blindhamster
so... in pnp, all classes can dodge, dash, disengage, it isn't a rogue thing, rogues just do it as a bonus action from level 2. This is exactly as it's implemented in the game, so not sure where the issue is there.

everyone can make attacks of opportunity in pnp too, so it's not incorrect ot have it the way it is either.



That's the point : the issue is those actions are implemented as bonus actions regardless of your class in BG3 instead of actions in the tabletop D&D.

Most of the time in the tabletop version, you have to either choose between moving and disengaging to protect yourself (which costs you your action) or attack/cast a spell instead. Which creates tension because of how the action economy works. If you make those things available on a bonus action, it trivializes the whole combat and make rogues fall behind pretty hard (as they're being very squishy overall and they need mobility and such to survive through tough encounters, plus it's part of the class flavor to be able to move quickly from one side of the battlefield to the other to harrass enemies).

There are quite a lot of reports of players complaining that you end up disengaging/jumping (bonus action in BG3, not in D&D) all the time to get in and out of combat, reports of players having found broken ways to exploit this (look at the familiar exploit post where it's perfectly explained how broken making disengage a bonus action for everyone can snowball hard). And as far as I remember, having just played D&D last week end, combats didn't look or feel this way, with all my players jumping around like this.

I wish the devs would just remember that they're not building this whole thing from scratch. D&D5 has been playtested for years before release and there is a reason why bonus actions are limited depending on your class. Just as there is a reason the number of spells you can use on your turn is limited to one spell + one cantrip. Toying with those very basic rules can end up producing huge imbalance issues.



Dash was an action every time I tried it on the EA so far on none-rogue.