Originally Posted by Wrathbone
I can guess the rationale behind most of these rule changes, but frankly I'd prefer if they stuck closer to the tabletop rules unless there's a VERY good reason not to. It feels like too many concessions are being made to accommodate Original Sin mechanics that don't have anything to do with D&D.

As an example, if the reduction of firebolt from 1d10 to 1d6 is in fact because of the burning condition, that seems silly to me. As a DM, if an enemy was stood on something flammable and a player cast firebolt at them with the intention of setting them on fire, there is no way I would tell them their spell only does 1d6 damage because the enemy is on fire, even if I ruled that the continuing burning caused additional damage. It's a 1d10 damage cantrip - any other effect that happens as a result of it is separate. Nor would I or my players think that firebolt would set someone on fire without some explicit reason to think it would. The burning condition appears to be a carryover from Original Sin which complicates matters to the point of being obtuse. Just let firebolt work like firebolt.

Agreed!