Originally Posted by porrage
Okay, I'm a fan of Divinity Original Sin 2. It's the only game of the series that I've played, but I enjoyed the gameplay quite a bit. All the ground interactions and whatnot are dope; I got many hours of enjoyment out of it.

However I bought this game because it's Baldur's Gate 3, and it's supposed to be based off the 5e D&D system. This doesn't feel like dungeons and dragons at all. It doesn't feel like 5e at all. Why does my Firebolt leave fire on the ground and deal 1d6 damage instead of being a far ranged attack that deals moderate single target damage? Why is Disengage lumped in with jump and takes a bonus action instead of an Action? (there's a reason it takes an Action and not a Bonus Action in the table top). Why on Earth is "dip" a thing? I put my longbow into a fire, it gets set on fire, and then it deals bonus fire damage. Uhhh what? (note: these things wouldn't be out of place in DOS3, but I'm supposed to be playing Baldur's Gate 3)

Now, I understand that there needs to be differences. Afterall, 5e is a tabletop RPG with limitless possibilities, and a video game can't be limitless. And there obviously needs to be gameplay considerations, because a straight one to one port probably wouldn't be as fun as a video game... But could you at least make it feel like this is dungeons and dragons and not DOS3? You've got the action economy, dice rolling, all these abilities (many of which are in name only), but then the game just inexplicably throws random stuff in that doesn't feel like it belongs in D&D


Agreed.

Cantrips need to have their additional effects removed. Nowhere in the D&D manuals does it say "Fire Bolt causes 1 D6 damage and causes the ground beneath your enemy to ignite, dealing X damage and lasting X turns."

It specifically says it deals 1D10 damage and "ignites flammable objects not being worn or carried". This doesn't mean the stone or grass beneath their feet. This means you can throw it at a tree and ignite it.

Not to mention, Rogues feel INCREDIBLY weak right now as a class. They genuinely feel like a generic class with no skills or abilities, because everyone can do what they do (while wearing heavy armor or casting spells).

I would much rather follow stricter D&D 5e rules than have Fire Bolt deal DoT damage "just because".
I don't want to play DOS3. I don't want a ton of ground effects unless I've thrown a Fireball into a big patch of grass or bushes. I don't want every water or blood puddle electrified or frozen because I threw a Ray of Frost/etc.

I want to play D&D 5e. Simple as that.
1D10 still feels excellent (ie. Eldritch Blast). Fire Bolt doesn't need any special crap added to it; it's already the best ranged damage-dealing Cantrip for Wizards/Sorcerers.