Melee attacks:
- Should aim up or down when swinging at an enemy above or below you in height variance; currently only swings the same way
- Needs much more variation in attacks. I only noticed one way Lae'zel (and every other two-hander enemy) swings with their fast overhead attack. There needs to be more animations, plain and simple. I can't even imagine how bad this will feel with Monks getting one single punch animation if this doesn't change.
- Heavy weapons should feel heavy, and light weapons should be light. I know Larian said they want combat to be swift and smooth, but adding .4 seconds to a wind-up for impact with a two-hander doesn't hurt. You wield a heavy weapon and you want it to matter when you swing it.
- Blocking should have its own animation; I'm not sure if it intends to be changed or not, but currently it still shows your character simply slide out of the way when they avoid damage
- Being flanked should have its own animation; A character who's pincered should look slightly more on-edge
- Being engaged with an opponent in melee should have some effect on your character; the enemy/you should turn to the person engaging them, both to acknowledge that immersion-wise, and to actually convey to the player that they are now engaged in melee combat with something
- Spears (specifically the one in the crypt as it was the only one I found) seem to be two-handed. They can be equipped with a shield for D6 damage according to PhB, so why can't we?
Anything else I may be missing?