Hi there! I'm going to play through at a steady pace and ignoring the common problems (like characters that don't yet have animated mouths) I will be documenting in as high detail as possible different bugs I find, both cosmetic and technical.
After extracting the Newborn:
Newborn has some pathing issues and will not always follow onto the elevator activated by the neural interface. Will teleport around. Will disappear then reappear, sometimes.
Atop the Nautiloid:
The enthralled trapper:
"There, aim between the horns. Good lad." - Character's right hand floats (missing wrist/arm model)
Restoration pod can be clicked from atop the Nautiloid (not blocked by the upper deck/weather deck roof)
Enthralled Farmer (rolling woman) I decided to attack her. I killed her. This screenshot is what happened.
https://imgur.com/BomQRDJ I somehow managed to remove or drop healing potions from my inventory by misclicking around, but they're still active on my hotbars and in my inventory... I just can't use them. That's kind of a major problem.
Targeting combat: I'm playing a Warlock and many times I've noticed that my Eldritch Blast will not hit a target, but the cursor that is potentially one pixel off target. There may need to be adjustments for a 'sticky' kind of target so that objects and enemies are targeted rather than randomly shooting the floor. This is a major source of frustration given that early game you're only dealing a 1d10 of damage and it's not helpful to roll low.
Multiple graphical issues with the 'repair the transponder' cutscene. Tentacles look like they didn't load, and there were some open gaps when rendering. Also, cutscenes were hanging beyond audio cues.
Longswords are currently not able to be equipped as 'one-handed' for the sake of Dueling.