Originally Posted by Tomatotime
Im not sure what different difficulty levels is supposed to solve exactly if the core game design is so problematic. Again, I'm just not seeing what exactly the game gains by using a D20 system, it is purely a cost that drags down the experience. Also if the prior games (which were made by mediocre studios) are worse by comparison, I'm not sure what kind of counter argument that is exactly, why not just want a good game in general, and not just a better game compared to trash heaps like BG1/2


Lol, its a D&D game, based on a D&D setting, where it pretty much HAS to follow the D&D rules to some extent. That's just how it is. Larian made the decision to bid to make BG3 and part of the parcel is D&D 5e, it isn't a Divinity game, and that's fine.

BG1/2 were anything but trash, they were some of the best western RPGs of the late 90s early millenium... Black Isle/Bioware literally sparked a roleplaying renaissance (NWN trailer says so :P) and without those games, we wouldn't even HAVE stuff like divinity or pillars of eternity or pathfinder kingmaker. Bioware may be mediocre now, but they weren't. Not by a very long shot.

Anyway... most games have % chance of success. the way to look at a d20 roll is it's working in 5% increments instead of 1% ones. The entire game would not be able to be D&D (which would mean it couldn't have been made) without using attack rolls, which are always based on some form of % chance behind the scenes.


p.s. Difficulty would make the fight easier because the enemies would do less damage and couldn't crit you. Also if you're interested, getting three critical misses in a row is shockingly bad luck... 0.0125% chance to be precise.