I'm inclined to agree, I'm really hoping they move more to distinguish surfaces in this game from the DOS games. I love environmental effects in concept and they should be present, they are present in 5E as well. But I don't want this game to be like DOS2 in terms of surfaces with guaranteed damage being spammed everywhere.

In fact, maybe we can agree that even in DOS2, surfaces were a bit out of control. It felt like every fight somehow found a way to devolve into a sea of necrofire. Not that it was hard to deal with, with easy access to mobility spells, but the fact it was so prevalent got pretty tiring. Really hurt variety, and for me that's the key. Igniting the token oil patch that every battle area has for some reason and watching enemies die as they run through it was fun the first few times in DOS:EE. After that though, it got old. BG3 is already shaping up to be a step in the right direction, but they could definitely curtail the surface spam even more.