Actually it's kinda the opposite for me.

Sure, when I'm repeating a conversation it'd be nice for it to move a little faster (as the space-skip can make things funky or break or just end the whole thing prematurely on occasion), but the combat I'd appreciate slowing DOWN a bit.

I'm forever trying to move the camera around to catch what's going on in larger fights (like the goblin attack at the gates) because when you rely on the fight-controlled camera that jumps to each actor it often looks awful or glitches into a wall and before you can catch what's gone on or seen a saving throw it blips out or flicks over to someone else.

So combat for certain could do with slowing a little or leaving the tooltips up for longer, at least a pause between actors swapping turns anyway so I can see the lingering effects they've had on a fight.