I believe that the universal ability to disengage as a bonus action does in fact depower rogues until rogues get a 2nd bonus action, at which point they get a huge buff in comparison. So to me, that's almost a wash.

The way sneak attacks currently function is in fact somewhat tedious and strange. I heavily suggest that sneak attacks automatically be applied to any target which is threatened, or for which the rogue has advantage to hit, capped at 1 per turn. This is obviously the way they work in 5e, and would vastly improve the fun of playing a rogue in this video game. I very much don't like that sneak attacks don't work with my offhand, and I dislike needing to use a special attack in order to sneak attack.