Originally Posted by biboul
First of all, i'm not native english so excuse my weird english but better call it Divnity Sin 3, I feel like Fallout 3 and Bethesda scam at this point. This is not at all what i expected, oversimplified and stupid rules you made.

Where are the skills point by class and by level gain, than modified by stats, that give an actual number that you compare to a dd check that you try to reach with the help of dice? Check would become trivial if you boosted the skills and impossible if you didnt. In your game, i never took persuasion but my character is able to roll any persuasion check succesfully even with low charisma, that non sense. And you dont get individual xp from accomplish those skill check. Xp is given to the party equaly even if your companion stand at camp, resulting in all level up at the same time for action they didnt make. All those character become clone with one boosted stat, you cant build 2 same classe differently, the class determine all, you lost a big part of character customisation. With a tool like nwn2db.com/builder , you can play with the number during dozen of hours before find the right balance of a multiclass char.


D&D 5e doesn't work like that. In 5e, you pick skills to be proficient in and those skills add your proficiency bonus plus relevant attribute bonus. This is actually one of the things done "correctly" in BG3. You're thinking of D&D 3.5 (well 3e actually for NWN1), which was very different and hugely complicated by comparison to D&D 5e.

Originally Posted by biboul

The list go on and is too long to detail, your argument that Dnd rules are not made for videogames is falacious, DnD rules arent adapted, they are heavily modified to look like divinity, probably cause you choose to use your divnity engine in stead of developp a new one that feat DnD rules like infinty engine was made for baldur's gate, so you just made an excuse and make false promise. The result is even worse that ds2 in my opinion, bastard child with non-sense like a warrior with 0 in acrobatic ,8 dex but able to jump 3 meter away with a full plate lol..., why the hell i need 100 po to write a spell when i should earn xp for succesfully copy it in my book, 100 po for who ?? i found this scroll why i have to pay a taxes from nowhere lol...! How an halfling is able to push away a creature 10 times heavier than him lol, and the lol list is endless....


Again, in D&D 5e jumping is athletics typically, so jump distance is calculated from that. And you pay money to learn spells, you don't earn XP for it. Technically Im not sure you even got XP for learning spells in 2e, that was a BG thing.


Originally Posted by biboul

there is a ton of example like that, pure non-sense that make your game broken, i want gather my party before continuing , not teleporting to camp that made the sleep system completely useless and not challenging at all.

Any post baldur's gate game like neverwinter night etc....feel like an DnD game, even Pathfinder who isnt a DnD game feel more like DnD...this is not at all a DnD game,i feel betrayed and i will go refund at this point, even if i did like divinity sin a lot. But i want to play Baldur's gate 3, not Divinity Sin 3 and you lied about it.

If i want to play fallout 3, the closest experience will be Atom RPG those days, and if i want to play Bg3, the closest experience will be Pathfinder, not your divnity sin 3.


Pathfinder technically IS a D&D game, pathfinder is often referred to as D&D 3.75, it was made by a bunch of the team that worked on 3.5 and didn't like where D&D 4e was going so moved to paizo and made pathfinder.




There are plenty of valid complaints about the game to be made, but you really do seem to have gone in with very unrealistic expectations, they said from the start it was based on D&D 5e, perhaps you need to take a little time to look into that system and then look at the differences with what them made to that, whilst there are quite a few things that could/should be closer to D&D 5e, the things you listed actually aren't amonth them. Also, they need to follow 5e because that is what Wizards of the Coast now make, so any license to make a game like this would have had to use the ruleset.