A good example of this is Red Dead Redemption 2: the single player game is extremely immersive when it comes to dialogues because the main character is voiced. When you play Red Dead online instead, your character is mute and it shatters immersion completely, it becomes a totally different (and much worse) game. Too bad this design decisions are probably made in early stages of development and if Larian didn't consider that before is very unlikely they will change that now, but let's keep our fingers crossed, maybe they will.