if my player asked me "Hey, can I dip my hand and weapon in to this fire to try and enchant my attacks?", I would say "sure,"
and then roll fire damage on the idiot's hand and apply a temporary negative to attack rolls with that weapon until they fixed it.
This game is fun, and improves on DOS2 in every way. Which is why it feels like DOS3.
You threw out everything that made D&D combat feel unique from other TB systems and kept only what you could graft on to your Divinity engine.
My initial impression was that I was thoroughly enjoying myself. After about 16 hours of play I am just feeling disappointed.
Last edited by tsundokugames; 07/10/20 05:28 PM.