Reposting this because my original thread is in the feedback/suggestions section when it really shouldn't be.

A group of two friends and I didn't get very far into the game, only about to the first combat encounter with the imps before we wound up having to stop because it was all getting to be a bit too much. I was not the host in these instances, and our host player did not change when we attempted to restart.

[Minor Issue]: A lot of the weapon holding animations were bugged for me. Characters took unarmed stances while holding their weapons, Lae’zel was holding her greatsword like a dagger, and most strangely of all, whenever I watched someone use a bow, they took the unarmed stance and 'threw' the arrows as if they were throwing an object. The only character that was normal was my own, and my friends claimed that on their ends everything looked normal

[Major Issue]: One of us (the only player using windows 7) was experiencing a lot of freezes, and had trouble keeping up me and the host in game. It was especially bad when combat started, where he seemed to be a few full minutes behind us when he described what was happening, about a minute and a half if I had to guess. After switching from Vulcan to Direct X on Windows 7, he said the game seemed to smooth out significantly.

[Major Issue]: Our player who was lagging behind and freezing constantly had infinite movement during the combat encounter with the imps

[Minor Issue]: After we restarted the lobby, one of our players joined and somehow had a clone of his character's portrait in the fourth slot (Image attached)
http://https://imgur.com/a/cKaghrz

[Major Issue]: We attempted to manually save the game before restarting the lobby, but no save was recorded. The last autosave was set to the start of the game, rather than the start of the combat encounter before meeting Lae'zel despite us getting the autosave successful message at that time.

[Major Issue]: The player who was lagging behind and freezing was killed by fire in the first room and could not move after being revived by the host.

Can confirm after a lot of time playing singleplayer that this was specific to multiplayer only. I haven't encountered the first bug or the save bug in singleplayer.

Last edited by Kalista; 07/10/20 05:36 PM.

Show me your "vaunted" strength. And I shall expose the lie of your fragmented existence!