Still in first impressions but it feels like D&D -- I failed every possible roll with the goblin priest and still had a satisfying ending, just like a DM would. Loving getting excited to see how the dice will come out. The writing is also good.

This is probably for another thread but it doesn't feel like the infinity engine at all. The chaining problems are still there. So much harder to get my characters to do what I want them to do than it was with IE or PoE flavored unity engine. Characters walking through fire because they are too dumb to jump over it . . . My character falling off a cliff I because I pulled the lever from the middle of the elevator and the chaining decided I wanted to jump off the cliff instead of staying on the platform.