Originally Posted by Wormerine
Originally Posted by drimaxus
A good example of this is Red Dead Redemption 2

Well its not, because it's not an RPG. It also feature a pre-made character - a complete opposite is what BG3 should strive for.

He means it's a good example of how a fully voiced protag adds a lot to a game. On one extreme we have a premade character that's fully voiced and well animated in a way that really brings them to life and dramatically improves immersion, on the other extreme we have a custom character that's not voiced and is animated like a mannequin in a strong wind, one that doesn't feel alive and detracts from immersion because it feels like the party are taking around a psychic lifesize doll with them. Right now BG3 is suffering from elements of the latter. It's good being able to make up your own character, absolutely no question about it, but it shouldn't have to come at the cost of said character feeling like a puppet standing alongside actual human(oid)s.