+1
Granted, a sneak attack is a conscious action, I understand the rationale behind making it separate, but in DnD the realism (or more importantly, fun) doesn't derive from some fanatical attention to detail. You don't knock arrows during combat, it is assumed your character is doing these things. Similarly, with a rogue if you move to flank or gain sneak attack in any other way, it should be a equally automatic
Wasteland 3 offered many improvements over its predecessors, but the greatest of them all was your squad automatically reloading after combat. Forcing the player to do so manually contributed nothing to the game and offered only opportunities for frustration. Also consider many players dislike overly busy interfaces especially when a number of things are ultimately redundant
Last edited by DistantStranger; 07/10/20 08:16 PM. Reason: typographical errors