Originally Posted by Isaac Springsong

4. Rename "backstab" to "Flanking". Because that's what it is. Directional Facing doesn't exist in 5e, and it is clearly another port of a DoS effect. Make it so "Flanking" doesn't require you to be 'behind' your target, just on the roughly opposite side of them from another friendly character. With how janky the grid movement system is, it is impossible to tell whether you'll be in the 'backstab' position because you didn't port over the DoS backstab indicator.



Agree with 1, 2, 3.

4. is a funny thing. Afaik directional facing in 5e doesn't exist because in combat, characters are assumed to be moving and shifting their views with every step. It would be very hard to keep track of each enemies direction in or outside a fight. That is less the case in a computer game where you have a visual representation and the computer takes care of the directional view for you as the player. It would be silly not to have it. But there should be limitations. Outside combat, direction should absolutely be used for walking past or sneaking by unnoticed. Also for backstabbing/sneak attacks. But in a fight, if you walk around your enemy, he doesn't just stand still and let you stab him in the back. So in combat, the enemy should always face the focussed target or nearest player character.

9. there is a button on the very bottom edge, under the attack buttons, where you can switch between one and 2 handed.

10. I hate that screen shake. Pushing someone is not an action that does warrant for a shaking screen. You're not H-fucking-ULK. The only reasonable thing that should shake the screen is an earth quake or a bomb going off.

Last edited by Daniel213; 07/10/20 08:26 PM.