Hello there! Here I’ve compiled a list of glitches, bugs, concerns, and the reasons I believe they may have occurred/what I did directly before they happened. I’m enjoying the game when it’s playable, so anything to push it forward to that 1.0 is my pleasure.
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Glitches
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- Characters mouths not moving during conversations, namely a few circumstances being Lae’Zels speaking portions in the opening portion of the illithid Nautiloid.
- Characters models glitching through other objects
- Anything like hair, tentacles, ropes, etc spastically freaking out and flying all over the place (eg. when the illithid tells us to use the ships navigation)
- Pressing the button to proceed past the illithid ship in the game progression completely crashed the game
- No frame lag but occasionally screen jittering and freezing for extended periods of time (happened primarily in the opening ship)
- Loading Bar taking no time whatsoever in single player but taking 26 minutes in multiplayer.
- Friend loaded in multiplayer on a save that wasn’t initially created in multiplayer, could see through the entirety of the map. (Around the time when you try to persuade the 3 fishermen out of the mind flayers control)
- Friend got stuck in “in dialogue” mode despite not being in dialogue, disabled us from saving the game and had to reload. (This was around the time where we got the wizard Gale and levelled up)
- Reloading mid combat completely crashed my friends game (the joiner) and had me stuck on a loading screen infinitely (the host) (this happened after getting into the combat right after falling down a hole we created in the chapel)
- Multiplayer combat lags excessively, with our party members sometimes being a good 1 to 2 minutes apart as actions are happening, sometimes even longer.
- Killing an enemy who is currently inside a door that was closed on them will cause their body to spastically go all over the place (quite comedic, happened in the hole you create in the chapel)
- Throughout the game various graphics glitches make things look unpolished or untextured with clay like looks to them (Eg. when the hobgoblin captain overlooks the burning ship in the sky, the entire tower, wall, and ledge hes standing on suddenly have a worse texture and resolution.)
- My damaging weapon (a long sword) was a 1d10+3 weapon, yet somehow sometimes I would do 2 damage? Which is mathematically impossible.
- Animations sometimes either don’t play, glitch out (TPosing characters) or are janky (the drow lady turning away from the hob goblin captain with a snap, the dragon landing on the illithid ship while stuck in a standing model, etc.)
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Concerns
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- Switching items in inventory should be easier, as far as I’ve found you can’t put your currently equipped character menu right next to your inventory like you could in Divinity 2, and if you can it’s not easily explained anywhere.
- I have the luxury of being both a D&D player and a Divinity player, so picking up the mechanics of this game weren’t that difficult, but my girlfriend who isn’t either of those things found it near impossible to learn as there isn’t adequate tutorials that are very clear to see. (There are tool tips but they show up in the top right corner below the map, are hard to see, and only go over very basic mechanics.)
- Having the other party members be included during conversations would be a very nice addition, rather than have them walk around or stand blatantly in the background of the cinematic dialogue shot. Especially in circumstances where our character is clearly in trouble (like when the mind flayer gets you to lie down so it can eat your brain) they don’t step in to help or even comment on it.
- Clearly showing how certain stats effect items, rolls, or otherwise would be very nice especially for people who don’t have the uses of those stats engrained in their brains like me. For example, possibly putting the actual DC of the roll above the dice and then having a +3 (or whatever the mod is) next to it would be good, instead of having to mouse over the DC to see what’s bringing it down to that point.
- Implementing an optional grid system would also be very helpful to try and curb the auto movement systems glitches and bugs. It would also help some people plot out their movement and attacks much easier because they would have visual reference. An alternative could also be a hex system for more freedom of movement in the 3D environment.
I’ll make sure to add in any more that I find while playing this game to keep you updated on anything I find that’s game breaking or buggy, or anything that might help the game be more ergonomic or immersive! Love the work yall do!:)
Sincerely, an avid gamer.