I was at least able to put in some playtime today, and within an hour had the same sort of feelings.

Dash was somewhat less intuitive than I expected it to be. I spent quite a few minutes trying to figure out how it worked until I finally realized you had to select it, click on screen somewhere for it to activate and change the motion indicator. I think I might be more comfortable with it being a toggle, immediately changing the motion bar, and consuming the action if you crossed the regular movement action (color or some sort of stacked chevron UI " ------ >>>>>>" would be a really clear which distance is what). Maybe that's a little harder to program than a distinct action, I don't know. The way it acts now confused me and made me wonder whether it was working or not.

Throw was also hard to deselect once the inventory was brought up. I had to hit ESC every time.

I had less of a problem with chain, but that's partly because I got so used to it from DOS2.

I like the overall interface though. A lot. Pretty easy to figure out what does what and what I can do. It's just the execution of a player using it that needs a few more tweaks to make it feel more natural.