This is something I would love to see. To be honest I think it's super important to implement some sort of group conversation into the game just for the sake of the multiplayer piece. When we play online it feels like whoever starts the conversation drives the whole story for the party. Leaves no room for PC character conflict. In DOS 1 they had a rock paper scissors system that had you battle it out for who got to pick the big discussion ending choice. I'd be happy with that or maybe even some sort of roll off system. Every time a major choice comes up in conversation all players involved do a roll off. The player with the highest number used their character stats to roll on whatever choice they make. This would work well for those wanting to meta game and always use the best stats but in the opposite end it would also allow for those hilarious moments where the highly moral paladin has his first naughty moment with x npc. It also makes all pcs feel like their character is involved with the conversation and they contribute to driving the plot. When you sit there and watch the first character to talk to the npc make all these curcial decisions you may not enjoy it kind of sucks. However if you have a chance to speak an you lose each role fair and square it makes it feel like you were still involved and helps you RP the character out. I hope this makes sense to everyone.... I just tend to ramble sometimes.....