Originally Posted by Daniel213
Originally Posted by Isaac Springsong

4. Rename "backstab" to "Flanking". Because that's what it is. Directional Facing doesn't exist in 5e, and it is clearly another port of a DoS effect. Make it so "Flanking" doesn't require you to be 'behind' your target, just on the roughly opposite side of them from another friendly character. With how janky the grid movement system is, it is impossible to tell whether you'll be in the 'backstab' position because you didn't port over the DoS backstab indicator.



Agree with 1, 2, 3.

4. is a funny thing. Afaik directional facing in 5e doesn't exist because in combat, characters are assumed to be moving and shifting their views with every step. It would be very hard to keep track of each enemies direction in or outside a fight. That is less the case in a computer game where you have a visual representation and the computer takes care of the directional view for you as the player. It would be silly not to have it. But there should be limitations. Outside combat, direction should absolutely be used for walking past or sneaking by unnoticed. Also for backstabbing/sneak attacks. But in a fight, if you walk around your enemy, he doesn't just stand still and let you stab him in the back. So in combat, the enemy should always face the focussed target or nearest player character.

9. there is a button on the very bottom edge, under the attack buttons, where you can switch between one and 2 handed.

10. I hate that screen shake. Pushing someone is not an action that does warrant for a shaking screen. You're not H-fucking-ULK. The only reasonable thing that should shake the screen is an earth quake or a bomb going off.


Facing doesn't exist in 5e because the point of 5e was to make the rules easier, less intensive than prior versions of D&D that absolutely included things like Facing. It was gotten rid of intentionally and was a great change. It shouldn't be in this game either because all is does is cause problems trying to get the clunky movement system to get your character into a position that it can't even tell is there without a 'backstab' visual indicator. Flanking is already in the rules for 5e (DMG variant rule). All Larian needs to do is use that instead. It's changes like this that can help differentiate the game from just being DoS 3. Allowing Facing means anything from behind you is an "Unseen Attacker" and thus should have Advantage, which is stupid and completely balance breaking. It adds an additional layer of complexity and interaction with a bad movement system, whereas Flanking is far more forgiving but also avoids terrible rule interactions later on.

That button doesn't work and just switches between your melee weapon and your Ranged weapon. Go equip a Longsword without a shield and having the Dueling feat. It doesn't work.