They're not supposed to be mechanically complex/interesting. They exist to allow casters to have a "basic attack" that scales with them, similar to how fighters will get weapons with +2d6 fire damage. Casters already get hundreds of interesting and complex spells that allow them to alter the terrain and create crazy effects on the battlefield (at least in 5e). They don't need to also do it on every single spell they cast. [/quote]
That is where we disagree. I think they all should be interesting/complex and I'd rather the game be interesting than entirely faithful to the rules. If they came up with a way to make the fighter's basic attack more interesting I'd support that too.
Last edited by unknown5; 08/10/20 12:05 AM.