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Not to mention that some of the "new" SoU content, like prestige classes, spells, monsters and feats should have been in NWN from the start. Of course I can see their point of view: If they can sell expansion packs (a second one is on the way to introduce Epic levels) they can make more money out of the game. Though it doesn't take away the fact that most of the new content is standard 3E DnD stuff and should have been in there already.
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NWN... After that game I simply refuse to buy products by Bioware. SW: KOTOR for PC will be out soon yet I don't feel like buying it. I'll see if I can find a demo, otherwise I'll leave it be. And to think I spent $70+tax on NWN... When I sold it on eBay I got $30. I lost my trust in Bioware and I really started to dislike Atari: it's such a horrible publisher: I mean NWN's 3 CDs were in paper sleeves and the map was horrible.
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Well, I do have hopes for Star Wars:KOTOR, since people who played it on the Xbox so far are all very praisefull of it. Lets hope it'll be good on PC too when it's released... in a few months... someday...
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Well, I do have hopes for Star Wars:KOTOR, since people who played it on the Xbox so far are all very praisefull of it. Lets hope it'll be good on PC too when it's released... in a few months... someday... Well, games which look nice on Xbox do not always look that great on PC. I wonder if KOTOR will run on my P3 666mhz with 256RAM and Geforce 2 GTS...
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Well, games which look nice on Xbox do not always look that great on PC. I wonder if KOTOR will run on my P3 666mhz with 256RAM and Geforce 2 GTS... Well, both Halo and KOTOR (first released on Xbox, waiting for PC port) are scheduled to be released in September. I guess then we'll truly know if Xbox games are portable to PC or not. So far, I've seen almost none (I can't remember any that is) console games that were properly ported to PC (mostly psx and ps2 games). It's a plus that an Xbox really isn't much more than a regular PC in a fancy wrapper with some extra chips - there are rumours that with a little hacking, it can run Linux, so it's still a PC mostly. To that end, porting to PC might actually work. On the downside, it's also possible that very little porting is done and the delay is just to sell more Xboxes. While the later is definitly true, I still hope some improvements are made for PC. If KOTOR fails, I'm giving up on Bioware pretty much, they saddened my with BG2:ToB, NWN wasn't worth the money I paid for it and I'm not even going to bother with SoU. KOTOR is their only possible redemption. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> As for your system specs, I think the chance is very real that KOTOR won't exactly run smoothly on your PC.
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Splinter cell was ported from Xbox to PC and it was pretty smooth on both.
The rumours are true: you can hack into Xbox with some fancy chips or you can simply use that James Bond game (what was it's name? EDIT: James Bond 007: Nightfire) and install Linux. MS got pissed off <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.
Since KOTOR uses the NWN engine, and NWN ran well on my comp, I have hopes. After all, if the minimum requirements are P3 800 Mhz with a 32 mb video card, I could run the game.
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apprentice
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Hey, the lack of items is caused by the modders (ok, in singleplayer it's BioWare his fault, but mostly if you think there aren't enough items - create them! that's where the aurora engine shines... cool toolset) Indeed, the tilesets get boring after a while, and that's why you can download some tilesets with a .HAK file for free and that's also why they release additional expension packs. Stupid menu? C'mon man. Every review says NWN has a very easy-to-use menu with can be activated very fast. If you need more time, yust pause the game like in BGII. Of course you can't always do so multiplayer. Hey, multiplayer in this game réally rocks. Did you ever play your own module with some friends? They give you some advice, you'll be editing it again and replay it... Putting some new quests in it, solving together, fighting together... Multiplayer is THE aspect of the game you are NOT able to deny this one! But you are right about the add-on - the only reason I will buy it is because of the new tilesets and spells and stuff (+increased usage of the toolset). Because I like to mod. I don't see any reason why to buy. Single player? Nah, enough free modules wich are worth it. Prestige classes? I don't think they are very handy, I can live without too. Besides, they only added four or five of them. That sucks. I wish you could make more classes with the toolset. Henchman pathfinding still sucks but BioWare promises to "fix" that one in the second add-on. Well, anyway, I'll be waiting until the second one - i'm excited what will be revealed in the coming months <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Hope I didn't bore you too much with my long text <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> Ironically, many people find the implementation of 3e rules very poor. And its weaknesses are many: radial menu that many find annoying, the poor excuse of an official campaign, repetitive graphics born out of using tilesets, limited game engine, lack of cloaks/robes, subpar graphics that might have looked great two years ago... Well, I won't go on.
Besides, if I wanted to play something multiplayer, there are better games for that purpose.
Beg to differ. Some of the best modules I've played -- and they are quite acclaimed in NWN communities -- are geared toward single player. (The Art of Thanaturge, Elegia Eternum, Witch's Wake, to name but a few.) By the way, I'm not getting the expansion pack unless I can find a pirated copy. I'm not going to hand Bioware another cent, and really, the new contents -- IMO -- don't sound that lucrative. Prestige classes I can live without; new tilesets are so-so, since there're tons of other better-looking user-made ones out there; henchman inventory management has already been done in a custom-made hakpack; new spells I could live without; new feats don't excite me all that much. That leaves what? A new official campaign? And you know how much I loved the first one.
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Well, seems you have found your game :0). But I really dislike the menu and interface. I don't like semi-transparent, unpainted interface, I like something fancy like in DD. And the right-click/action was horrible! Many reviews get paid by some source. I don't mean bribe but often they are forced to give the game a particular grade. I don't trust reviewers, normally. I just read all the reviews on www.gamerankings.com and decide for myself. Oh well, have fun in NWN :0).
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@ JEFLAK Do you have any good mods you could send me...Ive never had enough time to actually sit down and use the thing...
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Check http://nwn.bioware.com and click on "players" once logged in. There, you will have a list of the most popular MODs to download! They all come from BioWare except the top downloaded list (it's from nwnvault.ign.com) Also, check out the BioWare free MODs like the Wich's Lake (Part II will be made shortly after the second add-on I think) Hope this helps <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> @ JEFLAK Do you have any good mods you could send me...Ive never had enough time to actually sit down and use the thing...
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Well, I'll be the first to admit I haven't played it online yet, I play very few games online really. I've only played a good 1 or 2 dozen games online, not that many overall. Everybody goes on about multiplayer, but I prefer singleplayer still. I'm not saying multiplayer sucks, I've had really fun games online, but I tend to prefer playing either alone, or with people I know. There were games (Quake2, Jedi Outcast, UT, Counterstrike, America's Army), where I played on public servers for a while, but never longer than two weeks. After that, it bores me already heh. Anyway, this all sort of just to mention that multiplayer doesn't tend to be my thing.
Luckily for me, my girlfriend has two brothers, both who have played NWN together on LAN. After that one time, one of them went back to Ragnarok Online and the other one went to play Ashron's Call (!!!). Both are mmorpgs. NWN should have been an mmorpg. Right now, it's just - to me - a watered down multiplayer game, with a lousy singleplayer part. You keep mentioning all the wonderful mods that exist and I'm sure they are good, but why the heck would I need them for? Why can't I enjoy the game straight out of the box? What about people with dial up (who technically pay per minute or hour that they download) or people with no internet? I paid nearly €50 (or was it €60? I forgot) for NWN and I've enjoyed it less than say even Unreal2, which only kept me busy for a good 2 days really.
Like I said, I'm happy that other people enjoy it, but I don't. The earlier mentioned bad menu system (no, for me it's not fast btw, unless you struggly an hour putting everything on hotkeys, which really defeats the original purpose of having a fast menu), lousy rules implentation (all animal companions do 1d3 damage, that's sacreligious! Half the spells were left out! Kobolds had to be added later on! This is basic 3e DnD stuff and they could not implent it).
I'm sure Jefklak could go on and praise the game, so it's good he/you like(s) it. I unfortunalty don't and that'll never change, unless on a good blue Monday, I reinstall and play a few mods. Ironically: I did that last month and just then all the singleplayer mods were down or kinda really hard to find, again this didn't increase my opinion on this game. It's sad though I would need these to begin with to enjoy a game I paid for...
Last edited by MasterD_Evil; 28/07/03 11:04 AM.
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NWN is simply too linear for an RPG, with mediocre graphics, lack of colours (for some reason I only remember gray, blue and lesser colours in NWN. Like peering through a smoked crystal. I laughed because in Single Player, I saw part in NWN which were made exclusively for multiplayer and in multiplayer, parts made for single player: You get all those fancy "emulate" commands in single player, like bow, rage, hail and such. No one gives a donkey about that in Single Player. As for multi: the game is called 'Neverwinter Nights', right? Well, why then the single player looks like it's (and it it is) made as an additional part of the package? I mean the game should've called:
Aurora Toolset Bonus! NWN module!
Also the NWN community is second only to Diablo's. The moderators are friendly but the users are kids with too much time on thier hands and too few ounces of brain in their heads!
To end this post on a positive note: all which matters now is <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />. Those are <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> forums, after all, not NWN <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.
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I went to the store today, to look at what games they had in stock and looky there, they had NWN: SoU.
The pricetag: €49.99!!!
That's only €10 cheaper than NWN itself costed. Heck no, I'm never paying that amount.
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Bloody hell! And I thought Sims was a ripoff! And since they'll make another expantion... It's robbery!
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- Bioware (was it Bioware ? I think so ... ) released a kind of Editor for Fallout 2 recently somewhere ...
- KOTOR : I think I'll buy it. I'm a Star Wars Fan. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Is the rumor true that KOTOR uses D&D rules ? If so, I wouldn't consider it a Star Wars gane, but rather an D&D game ... <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
(Sidenote : There exists in Reality a town called Kotor somewhere around the mediterannian ocean - I accidentally found it using Google one day, but don't know much more about it.)
By the way : I begin considering NWN to be the first installment of a whole new Genre : The RPG-Editor ... (And I mean this seriously !)
Last edited by AlrikFassbauer; 28/07/03 09:20 PM.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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KOTOR does use DnD rules yes, but Star Wars DnD rules. Which are still different I assume, taking in acount the force and lightsaber combat hopefully. I've never actually seen those rules though (as opposed to standard 3E DnD).
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SW D&D? Hmm...
" Obi Wan: The force is the power behind this universe: it does 4d20 + 8 damage per 5 levels..."
" Luke: Chewbacca! Take the rifle and shoot!!!! Chewbacca: OOO AWAW OO!!! *I don't have energy weapon ability*"
" Darth Vader: *after slicing Luke's wrist* Ha! Your "dodge" level 7 is no matter for my "Lightsaber + 4"!"
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<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />, DatD.
I seem to remember that there are D&D suppliments for modern and futuristic settings. Come to think of it, a Jedi sounds just like a premium-class Psionic Fighter.
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Not to mention that some of the "new" SoU content, like prestige classes, spells, monsters and feats should have been in NWN from the start. Of course I can see their point of view: If they can sell expansion packs (a second one is on the way to introduce Epic levels) they can make more money out of the game. Though it doesn't take away the fact that most of the new content is standard 3E DnD stuff and should have been in there already. One thing, though. When NWN was initially out, the Epic Level Handbook was not yet available; the level limit was 20 then, in NWN or otherwise. Still, the epic level should've been added in SoU, not Hordes of Underdark (Holy Mystra forbid, if I see Drizzt having a cameo there, I'll go homicidal!). I think Bioware's using the same tactic as Maxis uses for the Sims: lots and lots of expansion packs, but each having very little worthwhile content. Well, games which look nice on Xbox do not always look that great on PC. I wonder if KOTOR will run on my P3 666mhz with 256RAM and Geforce 2 GTS... Time to upgrade, old boy. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> (*hugs her P4 2.6 with GeForce 4 MX and 512 DDR RAM - not uber, but functional enough for some time*) I mean the game should've called:
Aurora Toolset Bonus! NWN module! I couldn't agree more. In fact, I said something similar in a thread at the Interplay board. By the way, for anyone that cares, here're some of the more famous modules: Witch's Wake (Torment-esque), Dreamcatcher, Elegia Eternum (great atmosphere, great voiceacting, great original soundtrack), Art of the Thanaturge (my favourite), The Lone Wolf. Be sure to check out the Hall of Fame at nwvault.ign.com, too.
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Time to upgrade, old boy. (*hugs her P4 2.6 with GeForce 4 MX and 512 DDR RAM - not uber, but functional enough for some time*) *Sigh* I'd have done that before if I could. Looks that Im gonna have that for another 2 years or so... One thing, though. When NWN was initially out, the Epic Level Handbook was not yet available; the level limit was 20 then, in NWN or otherwise. Still, the epic level should've been added in SoU, not Hordes of Underdark (Holy Mystra forbid, if I see Drizzt having a cameo there, I'll go homicidal!). I think Bioware's using the same tactic as Maxis uses for the Sims: lots and lots of expansion packs, but each having very little worthwhile content. That's exactly what I thought :0). I can imagine soon: NWN: Superstar® "Your NWNites are Famous! In The NWN Superstar, you are the idol maker." Each of your NWNites can become a superstar! Go make a career with the local folk band or play in the magical moving pictures (Propriety of Mythrill Screen Inc.). Start as humble as a tavern musician and end by playing before the lord of Neverinter! Become legends like the Fire Beetles or Swords and Roses! Earn big cash which you're gonna need since 130 all new weapons are included in this expansion! or NWN: Unleashed "Give your NWNites the chance to add a furry familiars to the party. Summon your pets, train them to kill, buy them toys, treats, and accessories, and do your best to keep them from destroying the world!" The NWN: Unleashed expantion packs adds even more familiars! 87 all-new familiars are introduced in this all new, red hot, wonderful, extaordinary, amazing, vanilla-tasting package. Including but not limited to: Killer Bunnies! Giant Space Hamsters! Deadly Guppies! Psycho Groundhogs! Even Penguins! Buy the expantion and get an additional 150 weapons! NWN: Makin' Magic "With skeleton maids, garden gnomes, and vast spells, what's not to love about an expansion that is shaping up to be something magical?" Sure NWN had magic before but we couldn't get money only because of it so this time we're making big $ ONLY because this expantion has "Makin' Magic" written on it! Isn't that Amazing? Wait, there's more: basically you're paying for almost nothing, as NWN already includes every magic we could design. So the box contains only a CD with another 134 all new weapons.
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