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Not to mention that some of the "new" SoU content, like prestige classes, spells, monsters and feats should have been in NWN from the start. Of course I can see their point of view: If they can sell expansion packs (a second one is on the way to introduce Epic levels) they can make more money out of the game. Though it doesn't take away the fact that most of the new content is standard 3E DnD stuff and should have been in there already.


One thing, though. When NWN was initially out, the Epic Level Handbook was not yet available; the level limit was 20 then, in NWN or otherwise. Still, the epic level should've been added in SoU, not Hordes of Underdark (Holy Mystra forbid, if I see Drizzt having a cameo there, I'll go homicidal!). I think Bioware's using the same tactic as Maxis uses for the Sims: lots and lots of expansion packs, but each having very little worthwhile content.

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Well, games which look nice on Xbox do not always look that great on PC.
I wonder if KOTOR will run on my P3 666mhz with 256RAM and Geforce 2 GTS...


Time to upgrade, old boy. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> (*hugs her P4 2.6 with GeForce 4 MX and 512 DDR RAM - not uber, but functional enough for some time*)

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I mean the game should've called:

Aurora Toolset
Bonus! NWN module!


I couldn't agree more. In fact, I said something similar in a thread at the Interplay board.

By the way, for anyone that cares, here're some of the more famous modules: Witch's Wake (Torment-esque), Dreamcatcher, Elegia Eternum (great atmosphere, great voiceacting, great original soundtrack), Art of the Thanaturge (my favourite), The Lone Wolf. Be sure to check out the Hall of Fame at nwvault.ign.com, too.