Yep, that's definitely the feeling I've been getting. There's also no way to know when you'll be hit with two or three checks in a row, and so you're frequently rolling the dice (ha ha) on locking yourself into dialogue chains that have either minorly bad or insta-kill results. It makes dialogue more of a slog and a punishment instead of enjoyable.
Last edited by Dan Quail; 08/10/20 05:33 AM.