I'm talking unique dialogue options, differences in starting items (Criminals getting a couple lockpicks so that they can use them for example) (Speaking of criminal if you're removing theives' tools one of their proficiencies should be moved over to Sleight of Hand), the ability to choose a Deity and have dialogue options related to them for the Acolyte, and for both Acolytes and Clerics each god should have a few text options spread through the game so that it actually comes up.