I just would like characters, when out of combat, to automatically avoid spots that cause damage (fire/brine/acid...) and holes.
This is my issue. The rest is workable if not ideal.
this! I had just finished a rough fight and a couple of my characters were low hp. I start moving on and the two walk into the fire and are downed. I then Help them up and they immediately take damage and drop again. repeat ad nauseum, until I let them die and have to rez them and put their bodies on safe ground. Can we at least get a few seconds to get out of the hazard after being helped up? in tabletop you could drag a party member out of danger and then heal.