you can implement stuff like you panic, if you catch fire or similar as long it doesn't hurt core mechanics/lore/ruleset... but that would be a rather simple addition, to a game developed over decades, you see... that's a very sensitive issue, i get it...

but tbh in most d&d video games, it's a bit boring to play a pure fighter too... and when it comes to a video game, what about balancing? maybe the focus should be on a lore friendly, deversitive, d&d like and reasonably good implemented gameplay...

Last edited by Yezam; 08/10/20 08:41 AM.