We have seen a few remarks about this being more a D:OS 3/2.5/... than a BG3. Here's an attempt at understanding these criticisms and suggesting small adjustments.
It's probably personal but I don't believe the engine and the environment have to look like the old BG series. The same applies to the interpretation and implementation of the ruleset - within reason! As in a tabletop game, the DM organizes the board and tells the story his/her own way, which may vary from one person to the next. And D&D rules are known for letting a part of decision up to the DM, much more so than Pathfinder. So if the grass is greener, and the player is able to shove someone off a tower, it's perfectly fine IMHO.
That being said, players like to have an immersive experience, the Baldur's Gate setting has some degree of legacy, the mood is more serious, or grave by lack of a better word, and not everything that was done in the D:OS series will fit in BG3. Here is an example:
- Please drop the unrealistic "object-jumping-from-3-metres-away-in-my-pocket". I can only take objects that are close to me, and they don't jump in the air, I grab them.
In general, that type of buffoon effect was fitting the D:OS style (or at least we had to accept it), but not Baldur's Gate's. Humour is always welcome I believe, but the setting used to have a different style of humour, not that kind of clowing, because it completely breaks the immersion. The same could be said from the combat stance:
- The way characters have a sort of swaying stance in combat. People who fight don't do that, they're more static, with nervous movements, feigning and observing their adversary's reaction. They don't heave up and down as if they were zombie-dancing at 5 in the morning.
I'm not sure the exaggerated dramatic jump effects (when landing) are fitting either.
Last edited by Redglyph; 08/10/20 08:20 AM.